/// <summary> /// 向下运动. /// </summary> public void OnClickFangXiangDBt(int indexPlayer, pcvr.ButtonState val) { switch (indexPlayer) { case 0: { ClickFangXiangDBtP1(val); break; } case 1: { ClickFangXiangDBtP2(val); break; } case 2: { ClickFangXiangDBtP3(val); break; } case 3: { ClickFangXiangDBtP4(val); break; } } }
public void ClickPcvrBt19(pcvr.ButtonState val) { if (ClickPcvrBtEvent19 != null) { ClickPcvrBtEvent19(val); } }
public void OnClickDaoDanBt(int index, pcvr.ButtonState val) { switch (index) { case 0: { ClickDaoDanBtOne(val); break; } case 1: { ClickDaoDanBtTwo(val); break; } case 2: { ClickDaoDanBtThree(val); break; } case 3: { ClickDaoDanBtFour(val); break; } } }
public void ClickDaoDanBtFour(pcvr.ButtonState val) { if (ClickDaoDanBtFourEvent != null) { ClickDaoDanBtFourEvent(val); } }
public void ClickPcvrBt26(pcvr.ButtonState val) { if (ClickPcvrBtEvent26 != null) { ClickPcvrBtEvent26(val); } }
void ClickStartBtFourEvent(pcvr.ButtonState state) { if (XkGameCtrl.IsActivePlayerFour) { return; } if (!StartBtObj.activeSelf) { return; } if (GameOverCtrl.IsShowGameOver) { return; } XKGlobalData.GetInstance().PlayStartBtAudio(); SubCoinPlayerFour(); StartBtObj.SetActive(false); XkGameCtrl.SetActivePlayerFour(true); ActiveZhanDouObj(); if (XKGlobalData.GameVersionPlayer != 0) { XKGlobalData.CoinPlayerTwo = XKGlobalData.CoinPlayerFour; } }
public void ClickPcvrBt03(pcvr.ButtonState val) { if (ClickPcvrBtEvent03 != null) { ClickPcvrBtEvent03(val); } }
public void ClickDaoDanBtThree(pcvr.ButtonState val) { if (ClickDaoDanBtThreeEvent != null) { ClickDaoDanBtThreeEvent(val); } }
private void ClickStartBtThreeEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.UP) { PcvrRestartPrintCaiPiao(PlayerEnum.PlayerThree); } }
private void ClickTVYaoKongExitBtEvent(pcvr.ButtonState val) { switch (val) { case pcvr.ButtonState.DOWN: { ClickTVYaoKongLeftBtEvent(val); QuXiaoUI.mainTexture = QuXiaoImg[1]; break; } case pcvr.ButtonState.UP: { QuXiaoUI.mainTexture = QuXiaoImg[0]; Debug.Log("Unity:" + "Player close exit game ui..."); if (XkGameCtrl.GetInstance() != null) { XkGameCtrl.GetInstance().RemoveExitGameUI(); } if (GameMovieCtrl.GetInstance() != null) { GameMovieCtrl.GetInstance().RemoveExitGameUI(); } break; } } }
/** * key == 0 -> 机枪按键. * key == 1 -> 导弹按键. * key == 2 -> 开始按键. */ void SetAnJianTestInfo(PlayerEnum indexPlayer, int key, pcvr.ButtonState btState) { int indexVal = ((int)indexPlayer) - 1; if (indexVal < 0 || indexVal > 2) { return; } string btStateStr = btState == pcvr.ButtonState.DOWN ? "Down" : "Up"; switch (key) { case 0: { JiQiangBtLB[indexVal].text = btStateStr; break; } case 1: { DaoDanBtLB[indexVal].text = btStateStr; break; } case 2: { StartBtLB[indexVal].text = btStateStr; break; } } }
private void ClickTVYaoKongEnterBtEvent(pcvr.ButtonState val) { if (m_ExitType == ExitEnum.QuXiao) { switch (val) { case pcvr.ButtonState.DOWN: { QuXiaoUI.mainTexture = QuXiaoImg[1]; break; } case pcvr.ButtonState.UP: { QuXiaoUI.mainTexture = QuXiaoImg[0]; Debug.Log("Unity:" + "Player close exit game ui..."); if (XkGameCtrl.GetInstance() != null) { XkGameCtrl.GetInstance().RemoveExitGameUI(); } if (GameMovieCtrl.GetInstance() != null) { GameMovieCtrl.GetInstance().RemoveExitGameUI(); } break; } } } if (m_ExitType == ExitEnum.QueDing) { switch (val) { case pcvr.ButtonState.DOWN: { QueDingUI.mainTexture = QueDingImg[1]; break; } case pcvr.ButtonState.UP: { QueDingUI.mainTexture = QueDingImg[0]; Debug.Log("Unity:" + "Player exit application..."); if (XkGameCtrl.GetInstance() != null) { XkGameCtrl.GetInstance().RemoveExitGameUI(); } if (GameMovieCtrl.GetInstance() != null) { GameMovieCtrl.GetInstance().RemoveExitGameUI(); } Application.Quit(); break; } } } }
public void ClickStartBtFour(pcvr.ButtonState val) { if (ClickStartBtFourEvent != null) { ClickStartBtFourEvent(val); //pcvr.StartLightStateP2 = LedState.Mie; } }
private void ClickSetMoveBtEvent(pcvr.ButtonState val) { IsBtDownSetMove = val == pcvr.ButtonState.DOWN ? true : false; if (IsBtDownSetMove) { m_TimeValBtDown = 0f; } }
void ClickSetEnterBtEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.UP) { return; } HanldeClickEnterBtEvent(); }
public void ClickSetMoveBtEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.DOWN) { return; } IsShowGameFPS = !IsShowGameFPS; gameObject.SetActive(IsShowGameFPS); }
private void ClickTVYaoKongExitBtEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.UP) { if (m_ExitUICom == null) { SpawnExitGameUI(); } } }
void ClickDaoDanBtFourEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.DOWN) { AnJianLable.text = "4P导弹 Down"; } else { AnJianLable.text = "4P导弹 Up"; } }
void ClickFireBtFourEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.DOWN) { AnJianLable.text = "4P射击 Down"; } else { AnJianLable.text = "4P射击 Up"; } }
void ClickStopDongGanBtFourEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.DOWN) { AnJianLable.text = "4P紧急 Down"; } else { AnJianLable.text = "4P紧急 Up"; } }
void ClickStartP4BtEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.DOWN) { AnJianLable.text = "4P开始 Down"; } else { AnJianLable.text = "4P开始 Up"; } }
/*void OnGUI() * { * string strA = "PlayerFX -> "+InputEventCtrl.PlayerFX[0].ToString("f1") +", "+InputEventCtrl.PlayerFX[1].ToString("f1") +", "+InputEventCtrl.PlayerFX[2].ToString("f1") +", "+InputEventCtrl.PlayerFX[3].ToString("f1") +", PlayerYM -> "+InputEventCtrl.PlayerYM[0].ToString("f1") +", "+InputEventCtrl.PlayerYM[1].ToString("f1") +", "+InputEventCtrl.PlayerYM[2].ToString("f1") +", "+InputEventCtrl.PlayerYM[3].ToString("f1"); * GUI.Label(new Rect(10f, 25f, Screen.width, 30f), strA); * }*/ void ClickSetEnterBtEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.DOWN) { AnJianLable.text = "设置 Down"; } else { AnJianLable.text = "设置 Up"; } }
void ClickSetMoveBtEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.DOWN) { AnJianLable.text = "移动 Down"; } else { AnJianLable.text = "移动 Up"; } }
public void ClickSetMoveBt(pcvr.ButtonState val) { if (ClickSetMoveBtEvent != null) { ClickSetMoveBtEvent(val); } if (val == pcvr.ButtonState.DOWN) { XKGlobalData.PlayAudioSetMove(); } }
private void ClickSetMoveBtEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.UP) { return; } if (SSUIRoot.GetInstance().m_GameUIManage != null) { SSUIRoot.GetInstance().m_GameUIManage.CreatGamePayDataPanel(); } }
void ClickStartBtTwoEvent(pcvr.ButtonState state) { if (!TiaoGuoBtObj.activeSelf) { return; } if (state == pcvr.ButtonState.DOWN) { return; } OnClickTiaoGuoBt(); }
private void ClickTVYaoKongRightBtEvent(pcvr.ButtonState val) { if (val == pcvr.ButtonState.UP) { return; } m_ExitType = ExitEnum.QueDing; QueDingUI.mainTexture = QueDingImg[1]; QuXiaoUI.mainTexture = QuXiaoImg[0]; QueDingUI.transform.localScale = m_BigScale; QuXiaoUI.transform.localScale = m_SmallScale; SetAcitveBtFlash(); }
public void ClickStartBtOne(pcvr.ButtonState val) { if (ClickStartBtOneEvent != null) { ClickStartBtOneEvent(val); //pcvr.StartLightStateP1 = LedState.Mie; } if (XKGlobalData.GameVersionPlayer != 0) { ClickStartBtThree(val); } }
public void ClickStartBtTwo(pcvr.ButtonState val) { if (ClickStartBtTwoEvent != null) { ClickStartBtTwoEvent(val); //pcvr.StartLightStateP2 = LedState.Mie; } if (XKGlobalData.GameVersionPlayer != 0) { ClickStartBtFour(val); } }
public void ClickFireBtFour(pcvr.ButtonState val) { if (ClickFireBtFourEvent != null) { ClickFireBtFourEvent(val); if (XkGameCtrl.GetIsActivePlayer(PlayerEnum.PlayerFour) == false || SSUIRoot.GetInstance().GetIsActiveCaiPiaoBuZuPanel(PlayerEnum.PlayerFour) == true) { ClickStartBtFour(val); } } }