public void SendMsgC2GSEnterGame(pb.GameMode mode, string roomId = "") { Debug.Log("SendMsgC2GSEnterGame==>> [" + mode.ToString() + "]"); pb.C2GSEnterGame msg = new pb.C2GSEnterGame(); msg.mode = mode; msg.roomId = roomId; NetworkManager.Instance.SendToGS((UInt16)MsgDef.C2GSEnterGame, msg); }
public void PrepareEnterGame(pb.GS2CEnterGameRet msg) { Debug.Log("PrepareEnterGame=> _gameMode=" + msg.mode.ToString() + ", _roomId=" + msg.roomId); _gameMode = msg.mode; _roomId = msg.roomId; switch (msg.mode) { case pb.GameMode.CreateRoom: BattleManager.Instance.IsWaitingEnterRoomRet = false; break; default: break; } }