private void onStateChange(pChainedPuzzleState arg1, int arg2) { if (arg1.status == eChainedPuzzleStatus.Active && id == arg2) { DoorSequence(); } if (arg1.status == eChainedPuzzleStatus.Solved && id == arg2) { Patch_StateChange.TriggerEnd(); GuiManager.PlayerLayer.m_wardenIntel.ShowSubObjectiveMessage("", "<color=orange><size=200%>PRIORITY WARNING</size></color>\nLarge active bio-mass detected in <color=orange>ZONE_894</color>", false, null); try { foreach (CollectedLight light in lightCollection.collectedLights) { light.light.ChangeIntensity(0.8f); light.light.ChangeColor(new Color(1, 1, 1, 1)); } } catch { } sound.Post(EVENTS.LIGHTS_ON_INTENSITY_1); } }
public static void Postfix(pChainedPuzzleState newState, ChainedPuzzleInstance __instance) { OnInteract?.Invoke(newState, __instance.GetInstanceID()); }