// Use this for initialization void Start() { oscRe = oscGO.GetComponent <oscReceive> (); finalColor = Color.black; touchingStateColor = Color.black; nontouchingStateColor = new Color(0.5f, 0.5f, 0.5f); t = oscRe.touchingForehead; }
// Use this for initialization void Start() { oceanScale = minOceanScale; waveSpeed = minWaveSpeed; oscReceiver = GameObject.Find("osc").GetComponent <oscReceive> (); }