public void setText(CharSequence cs, Color color, float targetWidth, int align, bool wrap) { setText(_font.wrapText(cs.toString(), targetWidth + 1)); if (!wrap) { _textSize.Y = _font.getCapHeight(); } }
public void setAllColors(Color color) { endSpriteBatch(); clearRenderTarget(); beginSpriteBatch(); var node = _previousDrawingOperations.First; while (node != null) { var operation = node.Value; operation.color = ((MonoGameColor)color).toMonoGameColor(); addText(operation); node.Value = operation; node = node.Next; } }
public void setColor(Color c) { _color = ((MonoGameColor)c).toMonoGameColor(); }
public void setColor(Color color) { _setColor = ((MonoGameColor)color).toMonoGameColor(); }
public override org.mini2Dx.core.graphics.Color subtract(org.mini2Dx.core.graphics.Color c) { throw new NotSupportedException(EXCEPTION_MESSAGE); }
public override org.mini2Dx.core.graphics.Color lerp(org.mini2Dx.core.graphics.Color color, float t) { throw new NotSupportedException(EXCEPTION_MESSAGE); }
public void setColor(Color color) { _setColor = ((MonoGameColor)color)._color; }
public void setColor(Color c) { _color = ((MonoGameColor)c)._color; }