예제 #1
0
 public void setText(CharSequence cs, Color color, float targetWidth, int align, bool wrap)
 {
     setText(_font.wrapText(cs.toString(), targetWidth + 1));
     if (!wrap)
     {
         _textSize.Y = _font.getCapHeight();
     }
 }
예제 #2
0
        public void setAllColors(Color color)
        {
            endSpriteBatch();
            clearRenderTarget();
            beginSpriteBatch();
            var node = _previousDrawingOperations.First;

            while (node != null)
            {
                var operation = node.Value;
                operation.color = ((MonoGameColor)color).toMonoGameColor();
                addText(operation);
                node.Value = operation;
                node       = node.Next;
            }
        }
예제 #3
0
 public void setColor(Color c)
 {
     _color = ((MonoGameColor)c).toMonoGameColor();
 }
예제 #4
0
 public void setColor(Color color)
 {
     _setColor = ((MonoGameColor)color).toMonoGameColor();
 }
예제 #5
0
 public override org.mini2Dx.core.graphics.Color subtract(org.mini2Dx.core.graphics.Color c)
 {
     throw new NotSupportedException(EXCEPTION_MESSAGE);
 }
예제 #6
0
 public override org.mini2Dx.core.graphics.Color lerp(org.mini2Dx.core.graphics.Color color, float t)
 {
     throw new NotSupportedException(EXCEPTION_MESSAGE);
 }
예제 #7
0
 public void setColor(Color color)
 {
     _setColor = ((MonoGameColor)color)._color;
 }
예제 #8
0
 public void setColor(Color c)
 {
     _color = ((MonoGameColor)c)._color;
 }