예제 #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.L))
        {
            likes += 10;
            setText(likes);
        }

        if (Input.GetKeyDown(KeyCode.Space))
        {
            ObjectGeneration.populateCubicles(likes);
        }

        if (Input.GetKeyDown(KeyCode.X))
        {
            rawLikes.generateLikeTokens(likes);
        }

        timer += 1;
        if (timer > 500)
        {
            timer = 0;
            setText(likes);
        }
        if (likes < 0)
        {
            likes = 0;
        }
        if (posts < 0)
        {
            posts = 0;
        }
    }
예제 #2
0
    void Start()
    {
        ObjectGeneration = gameObject.GetComponent <objectDictionary> ();

        timer = 0;
        likes = 0;
        posts = 0;
        setText(likes);
        ObjectGeneration.populateCubicles(likes);
    }