private static void loadFromPlayerPrefs() { if (PlayerPrefs.GetInt("invertedNum") == 1) invertedNumpad = true; else invertedNumpad = false; if (PlayerPrefs.GetInt("soundMute") == 1) soundMute = true; else soundMute = false; switch (PlayerPrefs.GetInt("NumpadPos")) { case 1: numpadPos = numpadPosition.POS_LEFT; break; case 2: numpadPos = numpadPosition.POS_CENTER; break; case 3: numpadPos = numpadPosition.POS_RIGHT; break; case 4: numpadPos = numpadPosition.POS_DOWN_LEFT; break; case 5: numpadPos = numpadPosition.POS_DOWN_CENTER; break; case 6: numpadPos = numpadPosition.POS_DOWN_RIGHT; break; } }
void Awake () { #if UNITY_EDITOR PlayerPrefs.DeleteAll(); #endif if (PlayerPrefs.HasKey("CheckPlayerPrefs")) loadFromPlayerPrefs(); else { invertedNumpad = false; soundMute = false; numpadPos = numpadPosition.POS_CENTER; saveToPlayerPrefs(); } }
private static void loadFromPlayerPrefs() { if (PlayerPrefs.GetInt("invertedNum") == 1) { invertedNumpad = true; } else { invertedNumpad = false; } if (PlayerPrefs.GetInt("soundMute") == 1) { soundMute = true; } else { soundMute = false; } switch (PlayerPrefs.GetInt("NumpadPos")) { case 1: numpadPos = numpadPosition.POS_LEFT; break; case 2: numpadPos = numpadPosition.POS_CENTER; break; case 3: numpadPos = numpadPosition.POS_RIGHT; break; case 4: numpadPos = numpadPosition.POS_DOWN_LEFT; break; case 5: numpadPos = numpadPosition.POS_DOWN_CENTER; break; case 6: numpadPos = numpadPosition.POS_DOWN_RIGHT; break; } }
void Awake() { #if UNITY_EDITOR PlayerPrefs.DeleteAll(); #endif if (PlayerPrefs.HasKey("CheckPlayerPrefs")) { loadFromPlayerPrefs(); } else { invertedNumpad = false; soundMute = false; numpadPos = numpadPosition.POS_CENTER; saveToPlayerPrefs(); } }