public void setProperty(nodeProp prop) { if (block.property == prop) { return; } block.property = prop; invoke(); }
public void init(nodeProp property, int xPos, int yPos) { this.property = property; this.stat = nodeStat.NULL; this.xPos = xPos; this.yPos = yPos; G = 0; H = 0; parent = null; }
public void setItem(int xPos, int yPos, nodeProp prop) { map[xPos, yPos].property = prop; }
public void init(nodeProp property, int xPos, int yPos) { }
//생성할때 타일 속성과 위치 설정 public Node(nodeProp property, int xPos, int yPos) { init(property, xPos, yPos); }
public EBlock(nodeProp property, int xPos, int yPos) { init(property, xPos, yPos); }
public void init(nodeProp property, int xPos, int yPos) { this.property = property; this.xPos = xPos; this.yPos = yPos; }