public static extern void nk_input_end(nk_context *context);
public static extern void nk_window_show(nk_context *ctx, byte *name, nk_show_states state);
public static extern int nk_group_begin_titled(nk_context *ctx, byte *id, byte *title, uint nkflags);
public static extern void nk_window_set_focus(nk_context *ctx, byte *name);
public static extern void nk_window_close(nk_context *ctx, string name);
public static extern int nk_item_is_any_active(nk_context *ctx);
public static extern void nk_window_set_position(nk_context *ctx, byte *name, nk_vec2 pos);
public static extern nk_panel *nk_window_get_panel(nk_context *ctx);
public static extern NkRect nk_window_get_content_region(nk_context *ctx);
public static extern float nk_window_get_width(nk_context *ctx);
public static extern float nk_window_get_height(nk_context *ctx);
public static extern nk_vec2 nk_window_get_position(nk_context *ctx);
public static extern NkRect nk_window_get_bounds(nk_context *ctx);
public static extern nk_window *nk_window_find(nk_context *ctx, byte *name);
public static extern int nk_window_is_active(nk_context *ctx, byte *name);
public static extern nk_vec2 nk_window_get_content_region_size(nk_context *ctx);
public static extern int nk_window_is_any_hovered(nk_context *ctx);
public static extern nk_command_buffer *nk_window_get_canvas(nk_context *ctx);
public static extern void nk_window_set_bounds(nk_context *ctx, byte *name, NkRect bounds);
public static extern int nk_window_has_focus(nk_context *ctx);
public static extern void nk_window_set_size(nk_context *ctx, byte *name, nk_vec2 sz);
public static extern int nk_window_is_closed(nk_context *ctx, byte *name);
public static extern void nk_window_close(nk_context *ctx, byte *name);
public static extern int nk_window_is_closed(nk_context *ctx, string name);
public static extern void nk_window_collapse(nk_context *ctx, byte *name, nk_collapse_states state);
public static extern int nk_window_is_hidden(nk_context *ctx, byte *name);
public static extern void nk_window_show_if(nk_context *ctx, byte *name, nk_show_states state, int cond);
public static extern int nk_window_is_hidden(nk_context *ctx, string name);
public static extern int nk_group_begin_titled(nk_context *ctx, string id, string title, uint nkflags);
public static extern void nk_input_unicode(nk_context *context, uint rune);