public virtual List <WatchableObject> GetChangedObjects() { List <WatchableObject> arraylist = null; if (objectChanged) { System.Collections.IEnumerator iterator = watchedObjects.Values.GetEnumerator(); do { if (!iterator.MoveNext()) { break; } net.minecraft.src.WatchableObject watchableobject = (net.minecraft.src.WatchableObject )iterator.Current; if (watchableobject.GetWatching()) { watchableobject.SetWatching(false); if (arraylist == null) { arraylist = new List <WatchableObject>(); } arraylist.Add(watchableobject); } }while (true); } objectChanged = false; return(arraylist); }
public virtual void UpdateObject(int i, object obj) { net.minecraft.src.WatchableObject watchableobject = (net.minecraft.src.WatchableObject )watchedObjects[i]; if (!obj.Equals(watchableobject.GetObject())) { watchableobject.SetObject(obj); watchableobject.SetWatching(true); objectChanged = true; } }