public virtual void OnDeath(net.minecraft.src.Entity entity) { if (scoreValue >= 0 && entity != null) { entity.AddToPlayerScore(this, scoreValue); } if (entity != null) { entity.UpdateKillStatistic(this); } unused_flag = true; if (!worldObj.singleplayerWorld) { DropFewItems(); } worldObj.SendTrackedEntityStatusUpdatePacket(this, unchecked ((byte)3)); }