public virtual void UpdateCraftingInventory(net.minecraft.src.Container container , System.Collections.IList list) { netServerHandler.SendPacket(new net.minecraft.src.Packet104WindowItems(container .windowId, list)); netServerHandler.SendPacket(new net.minecraft.src.Packet103SetSlot(-1, -1, inventory.GetItemStack())); }
public InventoryCrafting(net.minecraft.src.Container container, int i, int j) { // Referenced classes of package net.minecraft.src: // IInventory, ItemStack, Container, EntityPlayer int k = i * j; stackList = new net.minecraft.src.ItemStack[k]; eventHandler = container; field_21085_b = i; }
public virtual void UpdateCraftingInventorySlot(net.minecraft.src.Container container , int i, net.minecraft.src.ItemStack itemstack) { if (container.GetSlot(i) is net.minecraft.src.SlotCrafting) { return; } if (isChangingQuantityOnly) { return; } else { netServerHandler.SendPacket(new net.minecraft.src.Packet103SetSlot(container .windowId, i, itemstack)); return; } }
public virtual void UpdateCraftingInventoryInfo(net.minecraft.src.Container container , int i, int j) { netServerHandler.SendPacket(new net.minecraft.src.Packet105UpdateProgressbar (container.windowId, i, j)); }
public virtual void UpdateInventory(net.minecraft.src.Container container) { UpdateCraftingInventory(container, container.GetItemStacks()); }