예제 #1
0
    protected void OnAdRewarded(object _sender, Reward _args)
    {
        Debug.Log("AdRewarded!!!");

        if (_args != null)
        {
            Debug.Log("AdRewardedRewardType[" + _args.Type + "]");
            Debug.Log("AdRewardedRewardAmount[" + _args.Amount.ToString() + "]");
        }
        json = File.ReadAllText(Application.persistentDataPath + "/data.json");//読み取ってるよ
        json = encryption.DecryptString(json);
        savedata sv = new savedata();

        JsonUtility.FromJsonOverwrite(json, sv);//読み取ったのを変換してるよ
        sv._yobi1 = sv._yobi1 + 250;
        json      = JsonUtility.ToJson(sv);
        json      = encryption.EncryptString(json);
        File.WriteAllText(Application.persistentDataPath + "/data.json", json);//結局これでよかった
        mypoint mp = scriptbox.GetComponent <mypoint>();

        mp.Load();
        // DailyBonusData.Instance.addSpecialBonusNotice("AD_REWARD_1");

        IsActive = true;
    }
예제 #2
0
 public XInputController()
 {
     controller = new Controller(UserIndex.One);
     //controller = new Controller(UserIndex.Two);
     connected  = controller.IsConnected;
     leftThumb  = new mypoint(0, 0);
     rightThumb = new mypoint(0, 0);
 }
예제 #3
0
    // Use this for initialization
    public void DoGasha()
    {
        sum = 0;
        //        jikidata_json jd = GetComponent<jikidata_json>();
        for (int i = 0; i < jd.rarelity.Length; i++)
        {
            sum = sum + jd.rarelity[i];
        }
        Debug.Log("sum=" + sum);
        rand = Random.Range(0, sum);
        Debug.Log("rand=" + rand);
        num = 0;

        int j = jd.rarelity[0];

        //ちなみに最初の登場確率はゼロ
        while (j <= sum)
        {
            if (rand < j)
            {
                Debug.Log(num + "が当選");
                enshutu d1 = scriptbox.GetComponent <enshutu>();
                d1.ReadytoGasha(num);
                break;
            }
            Debug.Log(rand + "は" + num + "の該当番号である" + j + "より大きい");
            num++;

            j = j + jd.rarelity[num];
        }
        //358
        Debug.Log(num);
        json = File.ReadAllText(Application.persistentDataPath + "/data.json"); //読み取ってるよ
        json = encryption.DecryptString(json);
        JsonUtility.FromJsonOverwrite(json, sv);                                //読み取ったのを変換してるよ
        if (sv._jikiflag[num] == false)
        {
            sv._jikiflag[num] = true;

            json = JsonUtility.ToJson(sv);
            Debug.Log(json);
            json = encryption.EncryptString(json);
            File.WriteAllText(Application.persistentDataPath + "/data.json", json);//結局これでよかった
            unlock ul = scriptbox.GetComponent <unlock>();
            ul.rainbow();
        }
        mypoint mp = scriptbox.GetComponent <mypoint>();

        mp.PointUsed();
    }
예제 #4
0
        // Call this method to update all class values
        public void Update()
        {
            if (!connected)
            {
                return;
            }

            gamepad      = controller.GetState().Gamepad;
            leftThumb    = new mypoint(0, 0);
            rightThumb   = new mypoint(0, 0);
            leftThumb.X  = (Math.Abs((float)gamepad.LeftThumbX) < deadband) ? 0 : (float)gamepad.LeftThumbX / short.MinValue * -100;
            leftThumb.Y  = (Math.Abs((float)gamepad.LeftThumbY) < deadband) ? 0 : (float)gamepad.LeftThumbY / short.MaxValue * 100;
            rightThumb.Y = (Math.Abs((float)gamepad.RightThumbX) < deadband) ? 0 : (float)gamepad.RightThumbX / short.MaxValue * 100;
            rightThumb.X = (Math.Abs((float)gamepad.RightThumbY) < deadband) ? 0 : (float)gamepad.RightThumbY / short.MaxValue * 100;

            leftTrigger  = gamepad.LeftTrigger;
            rightTrigger = gamepad.RightTrigger;
        }
예제 #5
0
        /// <summary>
        /// 读取方向键信息
        /// </summary>
        /// <returns></returns>
        public void GetDirection(out float tLeft, out float tRight, out mypoint pLeft, out mypoint pRight, out string returnFlag)
        {
            pLeft  = new mypoint(0, 0);
            pRight = new mypoint(0, 0);
            if (!controller.IsConnected)
            {
                returnFlag = null;
            }
            gamepad = controller.GetState().Gamepad;

            leftThumb.X  = (Math.Abs((float)gamepad.LeftThumbX) < deadband) ? 0 : (float)gamepad.LeftThumbX / short.MinValue * -100;
            leftThumb.Y  = (Math.Abs((float)gamepad.LeftThumbY) < deadband) ? 0 : (float)gamepad.LeftThumbY / short.MaxValue * 100;
            rightThumb.Y = (Math.Abs((float)gamepad.RightThumbX) < deadband) ? 0 : (float)gamepad.RightThumbX / short.MinValue * -100;
            rightThumb.X = (Math.Abs((float)gamepad.RightThumbY) < deadband) ? 0 : (float)gamepad.RightThumbY / short.MaxValue * 100;
            pLeft        = leftThumb;
            pRight       = rightThumb;
            leftTrigger  = (float)Math.Ceiling((float)gamepad.LeftTrigger / 256 * 90);
            rightTrigger = (float)Math.Ceiling((float)gamepad.RightTrigger / 256 * 90);
            tLeft        = leftTrigger;
            tRight       = rightTrigger;


            GamepadButtonFlags flag = gamepad.Buttons;
            int resultStart         = ((int)flag) & 0x10;
            int resultBack          = ((int)flag) & 0x20;
            int resultUp            = ((int)flag) & 0x01;
            int resultDown          = ((int)flag) & 0x02;
            int resultLeft          = ((int)flag) & 0x04;
            int resultRight         = ((int)flag) & 0x08;
            int resultLS            = ((int)flag) & 0x40;
            int resultRS            = ((int)flag) & 0x80;
            int resultLB            = ((int)flag) & 0x100;
            int resultRB            = ((int)flag) & 0x200;
            int resultA             = ((int)flag) & 0x1000;
            int resultB             = ((int)flag) & 0x2000;
            int resultX             = ((int)flag) & 0x4000;
            int resultY             = ((int)flag) & 0x8000;

            // int result
            if (resultStart != 0)
            {
                returnFlag = "start";
            }
            else if (resultBack != 0)
            {
                returnFlag = "back";
            }
            else if (resultUp != 0)
            {
                returnFlag = "up";
            }
            else if (resultDown != 0)
            {
                returnFlag = "down";
            }
            else if (resultLeft != 0)
            {
                returnFlag = "left";
            }
            else if (resultRight != 0)
            {
                returnFlag = "right";
            }
            else if (resultLS != 0)
            {
                returnFlag = "LS";
            }
            else if (resultRS != 0)
            {
                returnFlag = "RS";
            }
            else if (resultLB != 0)
            {
                returnFlag = "OL";
            }
            else if (resultRB != 0)
            {
                returnFlag = "OR";
            }
            else if (resultA != 0)
            {
                returnFlag = "sa";
            }
            else if (resultB != 0)
            {
                returnFlag = "sr";
            }
            else if (resultX != 0)
            {
                returnFlag = "st";
            }
            else if (resultY != 0)
            {
                returnFlag = "li";
            }
            else
            {
                returnFlag = flag.ToString();
            }
        }
예제 #6
0
        /// <summary>
        /// 定时器处理
        /// </summary>
        private void Timer1_Tick(object sender, EventArgs e)
        {
            string  input  = null;
            mypoint pLeft  = null;
            mypoint pRight = null;
            float   tLeft;
            float   tRight;

            controller.GetDirection(out tLeft, out tRight, out pLeft, out pRight, out input);
            if (input == null)
            {
                this.textBox1.Text += "the handle disconnect...\r\n";
                return;
            }
            // this.textBox4.Text += input + "\r\n";
            Console.WriteLine("888:" + input);
            Console.WriteLine("leftx:" + pLeft.X + " lefty:" + pLeft.Y);
            Console.WriteLine("rightx:" + pRight.X + " righty:" + pRight.Y);
            Console.WriteLine("leftt:" + tLeft + " rightt:" + tRight);
            //向下位机发送控制指令
            byte   li        = 0xFF;
            string str4      = "";
            string lastInput = "";
            bool   locker    = false;

            if (input == "li")
            {
                //if (!locker)
                //{
                //    li = Convert.ToByte(liCount);
                //    locker = true;
                //}

                liCount++;
                if (liCount == 1)
                {
                    li = Convert.ToByte(0);
                }
                else
                {
                    li      = Convert.ToByte(1);
                    liCount = 0;
                }

                str4 = "li";
                //lastInput = input;
            }
            else if (input == "sr")
            {
                li   = Convert.ToByte(1);
                str4 = "st";
            }
            else if (input == "st")
            {
                li   = Convert.ToByte(0);
                str4 = "st";
            }
            else if (input == "sa")
            {
                li   = Convert.ToByte(2);
                str4 = "st";

                //}else if(input == "None")
                //{
                //    if (locker)
                //    {
                //        if (liCount == 1)
                //        {
                //            liCount = 0;
                //        }
                //        else
                //        {

                //            liCount = 1;
                //        }
                //        locker = false;
                //    }
            }

            if (input != "None")
            {
                sendOrder(li, 0, 0, str4);
            }
            //Console.WriteLine("liCount="+ liCount);

            //Console.WriteLine("locker=" + locker);

            //字符串指令


            string str1 = "ot";

            tLeft  = 128 - tLeft;
            tRight = tRight + 128;
            byte data_ol = Convert.ToByte(tLeft);
            byte data_or = Convert.ToByte(tRight);

            byte[] data2_ol = new byte[] { data_ol, 0, 0 };
            byte[] data2_or = new byte[] { data_or, 0, 0 };
            byte[] data1_ol = Encoding.Default.GetBytes(str1);



            if (tLeft != 128)
            {
                sendOrder(data_ol, 0, 0, str1);
            }
            else
            {
                sendOrder(data_or, 0, 0, str1);
            }


            sendOrder(pRight.Y + 128, pRight.X + 128, pLeft.X + 128, "mv");


            //向小车发送控制指令
            //byte[] buffer = Encoding.UTF8.GetBytes(input);
            //streamToServer.Write(buffer, 0, buffer.Length);
            //if (input == "back")
            //{
            //    //关闭
            //    this.timer1.Stop();
            //    streamToServer.Close();
            //    client.Close();
            //    streamToServer = null;
            //    client = null;
            //    this.button1.Enabled = true;
            //    this.textBox1.Text += "shut down the connection...\r\n";
            //}
        }