private void Awake() { this.bloodPropertyBlock = new MaterialPropertyBlock(); this.cms = base.transform.GetComponent <CoopMutantSetup>(); this.mrs = base.transform.GetComponentInChildren <mutantRagdollSetup>(); this.animator = base.transform.GetComponentInChildren <Animator>(); this.health = base.transform.GetComponentInChildren <EnemyHealth>(); this.setup = base.transform.GetComponentInChildren <mutantScriptSetup>(); this.bodyVar = base.transform.GetComponentInChildren <setupBodyVariation>(); }
private void Awake() { this.cmd = base.transform.GetComponent <CoopMutantDummy>(); this.mrs = base.transform.GetComponent <mutantRagdollSetup>(); this.dropCollider = base.transform.GetComponent <BoxCollider>(); this.dropRb = base.transform.GetComponent <Rigidbody>(); this.animator = base.GetComponent <Animator>(); this.control = base.GetComponent <dummyAnimatorControl>(); this.Tr = base.transform; this.layer = 26; this.layerMask = 1 << this.layer; }
private void Start() { if (BoltNetwork.isClient) { this.mrs = base.transform.GetComponentInParent <mutantRagdollSetup>(); this.startDelay = 1f; this.blendSpeed = 7f; } else { this.startDelay = 0.6f; this.blendSpeed = 6f; } for (int i = 0; i < this.ragdollJoints.Length; i++) { this.initRotations.Add(this.ragdollJoints[i].localRotation); } }
private void Awake() { this.cmd = base.transform.GetComponent<CoopMutantDummy>(); this.mrs = base.transform.GetComponent<mutantRagdollSetup>(); this.dropCollider = base.transform.GetComponent<BoxCollider>(); this.dropRb = base.transform.GetComponent<Rigidbody>(); this.animator = base.GetComponent<Animator>(); this.control = base.GetComponent<dummyAnimatorControl>(); this.Tr = base.transform; this.layer = 26; this.layerMask = 1 << this.layer; }
private void Start() { this.mrs = base.transform.GetComponentInChildren <mutantRagdollSetup>(); }
private void Start() { if (BoltNetwork.isClient) { this.mrs = base.transform.GetComponentInParent<mutantRagdollSetup>(); this.startDelay = 1f; this.blendSpeed = 7f; } else { this.startDelay = 0.6f; this.blendSpeed = 6f; } for (int i = 0; i < this.ragdollJoints.Length; i++) { this.initRotations.Add(this.ragdollJoints[i].localRotation); } }