void Start() { isToggleButton = true; soundTriggers = GameObject.Find("SoundManager").GetComponentInChildren <musicTriggers> (); temp = textOnOff.name; Debug.Log("target.name:" + textOnOff); }
void Update() { indexCount = lvl4scene2.counting; mscTriggers = GameObject.Find("SoundManager").GetComponent <musicTriggers>(); // TODO: Create a separate script for loading first questions that forces its collider to enable after ~4s //if (this.gameObject.GetComponent<Lean.Touch.LeanSelectable>().IsSelected) { // if (this.gameObject.tag=="True") // { // mscTriggers.PlaySingle(sfxclip[0]); // ScoreManager.AddPoints(pointsToAdd); // GameObject.Find("Counter Slider").GetComponent<Level4Scene2>().timeBar.value = 7f; // GameObject.Find("Counter Slider").GetComponent<Level4Scene2>().counting += 1; // lvl4scene2.changeQuestions(lvl4scene2.counting); // lvl4scene2.changeUpperFrameQuestions(lvl4scene2.counting); // Debug.Log("IsSelected: " + this.gameObject.tag); // } // if (this.gameObject.tag == "False") // { // mscTriggers.PlaySingle(sfxclip[1]); // ScoreManager.AddPoints(pointsToAdd); // HeartAndStars.MinusHeartAndStars(toBeDeducted); // GameObject.Find("Counter Slider").GetComponent<Level4Scene2>().timeBar.value = 7f; // GameObject.Find("Counter Slider").GetComponent<Level4Scene2>().counting += 1; // lvl4scene2.changeQuestions(lvl4scene2.counting); // lvl4scene2.changeUpperFrameQuestions(lvl4scene2.counting); // Debug.Log("IsSelected: " + this.gameObject.tag); // } //} }
// public Lean.Touch.LeanSelect leanselect; void Start() { allowTouch = true; mscTriggers = GameObject.Find("SoundManager").GetComponent <musicTriggers>(); whackerPause = GameObject.Find("LevelManager").GetComponent <WhackerPause>(); allowClick = false; }
/// <summary> /// /// </summary> void Update() { //if (this.gameObject.GetComponent<Lean.Touch.LeanSelectable>().IsSelected) //{ // if (gameObject.tag == "Right") // { // mscTrigger.PlaySingle(sfxClip[0]); // ScoreManager.AddPoints(pointsToAdd); // this.gameObject.GetComponent<Animator>().enabled = false; // this.gameObject.GetComponent<SpriteRenderer>().sprite = spr; // Counter.AddCounter(counterToAdd); // this.gameObject.GetComponent<Lean.Touch.LeanSelectable>().Deselect(); // StartCoroutine(doTransitionOfSprite()); // } // else if (gameObject.tag == "Wrong") // { // mscTrigger.PlaySingle(sfxClip[1]); // ScoreManager.AddPoints(pointsToAdd); // this.gameObject.GetComponent<Animator>().enabled = false; // this.gameObject.GetComponent<SpriteRenderer>().sprite = spr; // HeartAndStars.MinusHeartAndStars(toBeDeducted); // this.gameObject.GetComponent<Lean.Touch.LeanSelectable>().Deselect(); // StartCoroutine(doTransitionOfSprite()); // } // } mscTrigger = GameObject.Find("SoundManager").GetComponent <musicTriggers>(); //if (Input.GetMouseButtonDown(0)) //{ // if (tapping) // { // doubleTap = true; // Debug.Log("DoubleTap"); // tapping = false; // } // else // { // tapping = true; // tapTime = duration; // } //} //if (tapping) //{ // tapTime = tapTime - Time.deltaTime; // if (tapTime <= 0) // { // tapping = false; // singleTap = true; // Debug.Log("SingleTap"); // } //} }
void Start() { // cor = doTransitionOfSprite; mscTrigger = GameObject.Find("SoundManager").GetComponent <musicTriggers>(); }