void Start() { audio = GetComponent <AudioSource> (); GameObject settings = GameObject.FindGameObjectWithTag("musicVol"); musicSett = (musicSettings)settings.GetComponent(typeof(musicSettings)); }
// Use this for initialization void Start() { audio = GetComponent <AudioSource> (); GameObject settings = GameObject.FindGameObjectWithTag("musicVol"); musicSett = (musicSettings)settings.GetComponent(typeof(musicSettings)); audio.volume = musicSett.GetMusicVolume(); player = GameObject.FindGameObjectWithTag("Player"); }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }