예제 #1
0
        static void Main(string[] args)
        {
            msgCore.InitKernel();
            msg3DObject.AutoTriangulate(true, msgTriangulationTypeEnum.SG_DELAUNAY_TRIANGULATION);

            msgCircleStruct circleStruct = new msgCircleStruct();
            msgPointStruct  p1           = new msgPointStruct();

            p1.x = 0;
            p1.y = 0;
            p1.z = 0;

            msgPointStruct p2 = new msgPointStruct();

            p2.x = 1;
            p2.y = 1;
            p2.z = 1;

            msgPointStruct p3 = new msgPointStruct();

            p3.x = 0;
            p3.y = 0;
            p3.z = 1;
            circleStruct.FromThreePoints(p1, p2, p3);

            msgCircle circle = msgCircle.Create(circleStruct);

            msgCore.FreeKernel();
        }
예제 #2
0
        public static void CreateLinear()
        {
            msgScene scene = msgScene.GetScene();

            scene.Clear();

            Utils.AddFloorInScene(30.0, 30.0, 2.0, 5.0, -2.0);

            msgPointStruct tmpPnt = new msgPointStruct();

            msgSplineStruct spl1 = msgSplineStruct.Create();
            int             fl   = 0;

            for (double i = 0.0; i < 2.0 * 3.14159265; i += 0.4)
            {
                tmpPnt.x = ((double)(fl % 3 + 2)) * Math.Cos(i);
                tmpPnt.y = ((double)(fl % 3 + 2)) * Math.Sin(i);
                tmpPnt.z = 0.0;
                spl1.AddKnot(tmpPnt, fl);
                fl++;
            }
            spl1.Close();

            msgSpline spl1_obj = msgSpline.Create(spl1);

            scene.AttachObject(spl1_obj);
            spl1_obj.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            spl1_obj.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msgSplineStruct.Delete(spl1);

            msgCircleStruct cirGeo = new msgCircleStruct();

            cirGeo.center.x = 2.0; cirGeo.center.y = -2.0; cirGeo.center.z = 8.0;
            cirGeo.normal.x = 0.0; cirGeo.normal.y = 0.0; cirGeo.normal.z = 1.0;
            cirGeo.radius   = 1.5;
            msgCircle cir = msgCircle.Create(cirGeo);

            scene.AttachObject(cir);
            cir.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 12);
            cir.SetAttribute(msgObjectAttrEnum.SG_OA_LINE_THICKNESS, 2);

            msg3DObject linO1 = (msg3DObject)msgSurfaces.LinearSurfaceFromSections(spl1_obj,
                                                                                   cir, 0.5f, false);

            scene.AttachObject(linO1);
            linO1.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 90);

            msgVectorStruct transV1 = new msgVectorStruct(0, 7, 0);

            linO1.InitTempMatrix().Translate(transV1);
            linO1.ApplyTempMatrix();
            linO1.DestroyTempMatrix();


            msg3DObject linO2 = (msg3DObject)msgSurfaces.LinearSurfaceFromSections(spl1_obj,
                                                                                   cir, 0.7f, true);

            scene.AttachObject(linO2);
            linO2.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 150);

            transV1.x = 8.0; transV1.y = 0.0;
            linO2.InitTempMatrix().Translate(transV1);
            linO2.ApplyTempMatrix();
            linO2.DestroyTempMatrix();


            msg3DObject linO3 = (msg3DObject)msgSurfaces.LinearSurfaceFromSections(spl1_obj,
                                                                                   cir, 0.3f, false);

            scene.AttachObject(linO3);
            linO3.SetAttribute(msgObjectAttrEnum.SG_OA_COLOR, 30);

            transV1.x = -8.0; transV1.y = 0.0;
            linO3.InitTempMatrix().Translate(transV1);
            linO3.ApplyTempMatrix();
            linO3.DestroyTempMatrix();
        }