public exerciseIntro2Mover(movingObject movingObj) { findWindowLimits(); location = Vector2.zero; movingOb = movingObj; //We need to create a new material for WebGL Renderer r = mover.GetComponent <Renderer>(); r.material = new Material(Shader.Find("Diffuse")); }
// Start is called before the first frame update void Start() { moveObj = new movingObject(); walker = new exerciseIntro2Mover(moveObj); }