void Start() { rb2d = FindObjectOfType <Rigidbody2D> (); checkpoint = FindObjectOfType <Checkpointscript> (); levelcomplete.text = ""; mvm = FindObjectOfType <movementscript> (); deathcount = PlayerPrefs.GetInt("Deaths46"); }
void Start() { rb2d = FindObjectOfType <Rigidbody2D> (); checkpoint = FindObjectOfType <Checkpointscript> (); levelcomplete.text = ""; mvm = FindObjectOfType <movementscript> (); deathcount = PlayerPrefs.GetInt("Deaths47"); anim.SetBool("Done", false); trolltext.text = ""; }
void Start() { rb2d = FindObjectOfType <Rigidbody2D> (); checkpoint = FindObjectOfType <Checkpointscript> (); levelcomplete.text = ""; mvm = FindObjectOfType <movementscript> (); deathcount = PlayerPrefs.GetInt("Deaths50"); anim.SetBool("Done", false); showobject.gameObject.SetActive(false); }
// Use this for initialization void Start() { player = FindObjectOfType <movementscript> (); }