public Text displayIsCharging; //Display if you are currently charging a moon void Awake() { //Associate objects of scripts with the proper real script // playerScript = GameObject.Find("Player").GetComponent<playerController>(); attractorScript = GameObject.Find("Player").GetComponent <Attractor>(); mg = GameObject.Find("Player").GetComponent <moonGenerator>(); player = GameObject.Find("Player"); //Get velocity variable from the players rigidbody playerVelocity = player.GetComponent <Rigidbody>().velocity; }
// Use this for initialization void Start() { moonGenerator = player.GetComponent <moonGenerator>(); reloadText = GetComponent <TextMeshProUGUI>(); }