// Use this for initialization public void Initialise() { soundmonstre = GetComponent <monstreSoundsScript>(); switch (typeMonstre) { case 1: puissance = 3; pv = 3; vitesse = 5; jumpForceMOB = 3; break; case 2: puissance = 7; pv = 10; vitesse = 4; jumpForceMOB = 5; break; case 3: puissance = 10; pv = 15; vitesse = 3; jumpForceMOB = 0; break; } facingRight = -1; compteur = -1; focus = false; direction_epee = GameObject.Find("Hero").GetComponent <MoveHeroScript>(); }
void Start() { soundmonstre = GetComponent <monstreSoundsScript>(); GetComponent <monstreScript>().Initialise(); levelScript = GameObject.Find("Hero").GetComponent <levelHeroScript>(); soundHero = GameObject.Find("Hero").GetComponent <soundsScriptHero>(); Debug.Log(GetComponent <monstreScript>().getPower()); puissance = GetComponent <monstreScript>().getPower(); mtype = GetComponent <monstreScript>().getMType(); ok_baby = true; }