public void s_heavyattack(monster_info actor, int num)//重击 { if (player.delendurance(3)) { actor.delhp(player.Attack + num); } p_anima.SetTrigger("ComAtk"); }
public void s_attack(monster_info actor, int addnum)//攻击 { if (player.delendurance(1)) { actor.delhp(player.Attack + addnum); } p_anima.SetTrigger("DownAtk"); }