예제 #1
0
 BuildRenderListWithWorldMatrix(
     renderList,
     camera,
     modelInstance,
     parentBone,
     meshWorldMatrix,
     castsShadow,
     owner);
예제 #2
0
 BuildRenderListWithWorldMatrix(
     renderList,
     camera,
     modelInstance,
     modelMeshInstance,
     parentBone,
     meshWorldMatrix,
     castsShadow,
     renderItemConstantsPS);