예제 #1
0
 public virtual void Spawn()
 {
     State = mg_if_EObjectState.STATE_ACTIVE;
 }
예제 #2
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 protected void Despawn()
 {
     State = mg_if_EObjectState.STATE_INACTIVE;
 }
예제 #3
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 protected virtual void Start()
 {
     State = mg_if_EObjectState.STATE_INACTIVE;
     base.gameObject.SetActive(value: false);
 }