void OnMouseDown() { if (MenuManager.canOpenMenu()) { switch (typeMinigame) { case MinigameType.water: Transform auxWater = minigameNotice.transform.Find("Name"); auxWater.GetComponent <TextMeshProUGUI>().text = "Você deseja iniciar o minigame da Água com custo de 20 Caffeinas"; minigameNotice.transform.Find("bt_Water").gameObject.SetActive(true); break; case MinigameType.cleaninig: Transform auxCleaning = minigameNotice.transform.Find("Name"); auxCleaning.GetComponent <TextMeshProUGUI>().text = "Você deseja iniciar o minigame da Limpeza com custo de 20 Caffeinas"; minigameNotice.transform.Find("bt_Cleaning").gameObject.SetActive(true); break; case MinigameType.nutrients: Transform auxNutrients = minigameNotice.transform.Find("Name"); auxNutrients.GetComponent <TextMeshProUGUI>().text = "Você deseja iniciar o minigame de Nutrients com custo de 20 Caffeinas"; minigameNotice.transform.Find("bt_Nutrients").gameObject.SetActive(true); break; } PlaySoundOnClick(); minigameNotice.SetActive(true); MenuManager.MenuOpen(); GameObject.Find("Canvas").GetComponent <canvasInvisibleSet>().reorder(minigameNotice); } }
void OnMouseDown() { if (MenuManager.canOpenMenu()) { StoreUI.SetActive(true); PlaySoundOnClick(); MenuManager.MenuOpen(); } }
void OnMouseDown() { if (MenuManager.canOpenMenu()) { PlaySoundOnClick(); GameObject.Find("Canvas").GetComponent <canvasInvisibleSet>().reorder(menu); menu.SetActive(true); MenuManager.MenuOpen(); } }
void Update() { if (!MenuManager.canOpenMenu()) { foreach (var aux in notInteractButton) { aux.interactable = false; } } if (MenuManager.canOpenMenu()) { foreach (var aux in notInteractButton) { aux.interactable = true; } } moneyTxt.text = PlayerPrefs.GetFloat("Money").ToString("C"); if (PlayerPrefs.GetFloat("Money") < 0) { PlayerPrefs.SetFloat("Money", 0); } }
public void openMenu() { if (MenuManager.canOpenMenu()) { if (!inTransition) { if (!isOpen) { GetComponent <Animator>().Play("OpenRadialMenu"); setButtonInteractable(true); Invoke("closeMenu", 8f); } else if (isOpen) { GetComponent <Animator>().Play("CloseRadialMenu"); setButtonInteractable(false); } inTransition = true; } } }