void Start() { speed_slider = GameObject.Find("speed").GetComponent <Slider> (); speed_text = GameObject.Find("Text1").GetComponent <Text> (); map = GameObject.Find("world_map"); spots = map.GetComponent <map_spots>(); points = spots.spots; }
void Start() { map = GameObject.Find("world_map"); spots = map.GetComponent <map_spots>(); lol = spots.spots; x = Random.Range(-20, 20); y = Random.Range(-10, 10); delta = Random.Range(600, 1000); xgo = (x - lol[(int)transform.position[2]][0]) / delta; ygo = (y - lol[(int)transform.position[2]][1]) / delta; }