public void new_bullet_RPC(int view_id, bool first, int layer) { GameObject new_bullet = PhotonView.Find(view_id).gameObject; if (first) { manager.follow_bullet(new_bullet); bullet_script.init(); //todo timer stop m_timer.stop_timer(); } new_bullet.transform.parent = the_game.transform; }
// Use this for initialization void Start() { game_manager = GameObject.Find("the game").GetComponent <manager_script>(); game_manager.follow_bullet(this.gameObject); }