예제 #1
0
파일: Motor_3d.cs 프로젝트: dem4ply/kabuki
 /// <summary>
 /// inicializa el chache del script
 /// </summary>
 protected override void _init_cache()
 {
     base._init_cache();
     _rigidbody         = GetComponent <Rigidbody>();
     manager_collisions = new manager.Collision();
     _find_my_weapons();
 }
예제 #2
0
 protected override void _init_cache()
 {
     manager_collisions = new manager.Collision();
     base._init_cache();
 }