public void OK_button() { if (target_text.text != "") { int old_profile = my_game_master.current_profile_selected; my_game_master.current_profile_selected = profile_slot; if (my_manage_menu_uGUI.current_screen == my_manage_menu_uGUI.profile_screen) //update profile screen { my_profile_manager.Select_this_profile(old_profile); my_profile_manager.Select_this_profile(profile_slot); } my_game_master.Gui_sfx(my_game_master.tap_sfx); my_game_master.Create_new_profile(my_name); my_name = ""; target_text.text = my_name; my_manage_menu_uGUI.Update_profile_name(true); Return_to_previous_screen(); my_profile_manager.Update_this_slot(my_game_master.current_profile_selected); } else { my_game_master.Gui_sfx(my_game_master.tap_error_sfx); } }
public void Ok_button() { if (my_input.text != "") { int old_profile = my_game_master.current_profile_selected; my_game_master.current_profile_selected = profile_slot; if (my_manage_menu_uGUI.current_screen == my_manage_menu_uGUI.profile_screen) //update profile screen { my_profile_manager.Select_this_profile(old_profile); my_profile_manager.Select_this_profile(profile_slot); } my_game_master.Gui_sfx(my_game_master.tap_sfx); my_game_master.Create_new_profile(my_input.text); my_input.text = ""; my_manage_menu_uGUI.Update_profile_name(true); this.gameObject.SetActive(false); my_profile_manager.Update_this_slot(my_game_master.current_profile_selected); } else { my_game_master.Gui_sfx(my_game_master.tap_error_sfx); } }
void Give_the_stuff() { Debug.Log("Give_the_stuff: " + give_this_selected); switch (give_this_selected) { case give_this.virtual_money: my_game_master.current_virtual_money[my_game_master.current_profile_selected] += quantity; //if (my_game_master.reward_feedback_after_ad) //my_feedback_window.Start_me(my_ico,quantity,my_game_master.virtual_money_name); break; case give_this.new_live: my_game_master.current_lives[my_game_master.current_profile_selected] += quantity; //if (my_game_master.reward_feedback_after_ad) //my_feedback_window.Start_me(my_ico,quantity,my_game_master.lives_name); break; case give_this.unlock_world: my_game_master.Unlock_this_world(quantity); my_game_master.world_purchased[my_game_master.current_profile_selected][quantity] = true; my_manage_menu_uGUI.Update_profile_name(true); //this update also world and stage screen to show the new world unlock break; case give_this.continue_token: my_game_master.current_continue_tokens[my_game_master.current_profile_selected] += quantity; break; case give_this.incremental_item: my_game_master.incremental_item_current_level[my_game_master.current_profile_selected][my_item_ID]++; break; case give_this.consumable_item: my_game_master.consumable_item_current_quantity[my_game_master.current_profile_selected][my_item_ID]++; break; } my_game_master.Save(my_game_master.current_profile_selected); if (my_game_master.show_purchase_feedback) { my_feedback_window.Start_me(my_ico, quantity, my_name); } my_store_tabs.Update_buttons_in_windows(); purchased = true; }