예제 #1
0
    /// <summary>
    /// Adds a new entity to the corresponding entityregistry
    /// </summary>
    /// <param name="type">The entity type to register</param>
    /// <param name="theEntity">The actual entity to register</param>
    public void RegisterEntity(m_entityTypes type, GameObject theEntity)
    {
        switch (type)
        {
        case m_entityTypes.TYPE_ENEMY:
        {
            m_enemyRegistry.Add(theEntity);
            break;
        }

        case m_entityTypes.TYPE_BOSSENEMY:
        {
            m_bossRegistry.Add(theEntity);
            break;
        }

        case m_entityTypes.TYPE_PLAYER:
        {
            if (m_thePlayer != null)
            {
                Debug.LogError("A player entity was already registered! Something is going wrong...");
            }
            else
            {
                m_thePlayer = theEntity;
            }
            break;
        }
        }
    }
예제 #2
0
    /// <summary>
    /// Removes an entity from the corresponding registry
    /// </summary>
    /// <param name="type">The entity type</param>
    /// <param name="theEntity">The actual entity</param>
    public void RemoveEntity(m_entityTypes type, GameObject theEntity)
    {
        switch (type)
        {
        case  m_entityTypes.TYPE_ENEMY:
        {
            m_enemyRegistry.Remove(theEntity);
            Destroy(theEntity);
            break;
        }

        case  m_entityTypes.TYPE_BOSSENEMY:
        {
            m_bossRegistry.Remove(theEntity);
            Destroy(theEntity);
            break;
        }

        case  m_entityTypes.TYPE_PLAYER:
        {
            if (m_thePlayer == null)
            {
                Debug.LogError("A player entity was not yet registered! Something is going wrong...");
            }
            else
            {
                Destroy(m_thePlayer);
                m_thePlayer = null;
            }
            break;
        }
        }
    }
예제 #3
0
 /// <summary>
 /// Sets the owner of the bullet
 /// </summary>
 /// <param name="entity">Entity type that shot the bullet</param>
 public void SetOwner(m_entityTypes entity)
 {
     m_bulletOwner = entity;
 }