// Use this for initialization void Start() { // get the initial position of the game object playerPosition = gameObject.transform.position; scoreKeeper = new ScoreObserver(); lifeMaintain = new lifeconcereteobserver(); }
// Use this for initialization void Start () { // get the initial position of the game object playerPosition = gameObject.transform.position; scoreKeeper = new ScoreObserver (); lifeMaintain = new lifeconcereteobserver (); }