static int _g_get_isDone(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); libx.SceneAssetAsyncRequest gen_to_be_invoked = (libx.SceneAssetAsyncRequest)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isDone); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { string _path = LuaAPI.lua_tostring(L, 2); bool _addictive = LuaAPI.lua_toboolean(L, 3); libx.SceneAssetAsyncRequest gen_ret = new libx.SceneAssetAsyncRequest(_path, _addictive); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to libx.SceneAssetAsyncRequest constructor!")); }