/// <summary> /// Initalise le niveau 1, WARNING load le level au constructeur!!! /// </summary> public level1(Game unJeu,GraphicsDeviceManager graphics, int screenHeight) { this.jeu = unJeu; height = screenHeight; ElementsCollision = new List<decor>(); //Objet composant le décor LoadLevel(graphics); // Chargement paramètre clavier statutKeyboard = new libraries.keyboard(Keys.Up, Keys.Down, Keys.Right, Keys.Left, Keys.Space, Keys.Enter); }
/// <summary> /// Initalise le niveau 1, WARNING load le level au constructeur!!! /// </summary> public level1(Game unJeu, GraphicsDeviceManager graphics, int screenHeight) { this.jeu = unJeu; height = screenHeight; ElementsCollision = new List <decor>(); //Objet composant le décor LoadLevel(graphics); // Chargement paramètre clavier statutKeyboard = new libraries.keyboard(Keys.Up, Keys.Down, Keys.Right, Keys.Left, Keys.Space, Keys.Enter); }
/// <summary> /// Initalise le niveau 1, WARNING load le level au constructeur!!! /// </summary> public Menu(Game unJeu, int screenHeight, int screenWidth) { this.jeu = unJeu; this.height = screenHeight; this.width = screenWidth; this.LoadLevel(); position = 0; delais = new System.Diagnostics.Stopwatch(); delais.Stop(); statutKeyboard = new libraries.keyboard(Keys.Up, Keys.Down, Keys.Right, Keys.Left, Keys.Space, Keys.Enter); }