private void OnTriggerEnter2D(Collider2D collision) { levelmanager = GameObject.FindObjectOfType <levelmanager>(); print("triggered"); levelmanager.LoadLevel("Lose"); print("triggered Lose screen attempt"); }
// Use this for initialization void Start() { isBreakable = (this.tag == "Breakable"); if (isBreakable) { breakablecount++; } timesHit = 0; levelmanager = GameObject.FindObjectOfType <levelmanager>(); }
private void Start() { levelman = GameObject.FindGameObjectWithTag("levelManager").GetComponent <levelmanager>(); selected_color = Color_Codes[(int)GemColor]; selected_light = Light_Color_Codes[(int)GemColor]; GemSprite.color = selected_color; GemLight.color = selected_light; dynamicLightScript = dynamicLight.GetComponent <DynamicLight>(); dynamicLight.SetActive(false); gem_area_sound = transform.parent.gameObject.GetComponent <AudioSource>(); }
public static levelmanager LM; //make it a singleton void Awake() { if (LM != null) { Destroy(LM); } else { LM = this; } DontDestroyOnLoad(this); }
// Use this for initialization void Start() { manager = GameObject.FindObjectOfType <levelmanager>(); ressd = GameObject.FindObjectOfType <Resourcesdab>(); if (manager.score < 100) { IDtype = Random.Range(1, 5); } else { if (manager.score < 250) { IDtype = Random.Range(1, 6); } else { if (manager.score < 500) { IDtype = Random.Range(1, 8); } else { if (manager.score < 1000) { IDtype = Random.Range(1, 10); } else { if (manager.score < 2000) { IDtype = Random.Range(1, 13); } else { if (manager.score > 5000) { IDtype = Random.Range(1, 16); } } } } } } }
public virtual void Start() { InitializeGemValues(); GetIncreaseFactor(); levelman = GameObject.FindGameObjectWithTag("levelManager").GetComponent <levelmanager>(); selected_color = Color_Codes[(int)GemColor]; selected_light = Light_Color_Codes[(int)GemColor]; GemSprite.color = selected_color; GemLight.color = selected_light; dynamicLight.SetActive(false); gem_area_sound = transform.parent.gameObject.GetComponent <AudioSource>(); GemLight.intensity = StartingLightIntensity; GemLight.range = StartingLightRange; //InitialIntensity = GemLight.intensity; //InitialRange = GemLight.range; }