// Use this for initialization void Start() { //print ("Test -1 setting: " + PlayerPrefs.GetInt ("letter20")); //print("list size: " + userSettings.getListSize()); getUserChoices(); userSettings = GetComponent <letterSettings>(); createLetters(); createPictures(); playAudio = GetComponent <AudioSource>(); playAudio.PlayOneShot(openingMessage); // "have fun finding the letters + pic cues that match" ShufflePictures(chosenPics, chosenLets); }
void Awake() { checkEmpty = checkEmpty.GetComponent<letterSettings>(); }
void Start() { settings = GetComponent <letterSettings> (); }
[SerializeField] private letterSettings checkEmpty; // create an instance of letterSettings so we can retrieve the list of id's to be added void Awake() { checkEmpty = checkEmpty.GetComponent <letterSettings>(); }
void Start() { settings = settings.GetComponent<letterSettings>(); }