void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.node = ((labs.graphNodeCS)(target)); #line 7 "..\..\graphNodeCS.xaml" this.node.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.node_MouseLeftButtonDown); #line default #line hidden #line 7 "..\..\graphNodeCS.xaml" this.node.MouseEnter += new System.Windows.Input.MouseEventHandler(this.node_MouseEnter); #line default #line hidden #line 7 "..\..\graphNodeCS.xaml" this.node.MouseLeave += new System.Windows.Input.MouseEventHandler(this.node_MouseLeave); #line default #line hidden #line 7 "..\..\graphNodeCS.xaml" this.node.MouseMove += new System.Windows.Input.MouseEventHandler(this.node_MouseMove); #line default #line hidden return; case 2: this.txtId_node = ((System.Windows.Controls.TextBox)(target)); #line 12 "..\..\graphNodeCS.xaml" this.txtId_node.KeyDown += new System.Windows.Input.KeyEventHandler(this.txtId_KeyDown); #line default #line hidden return; case 3: this.lblId_node = ((System.Windows.Controls.Label)(target)); #line 14 "..\..\graphNodeCS.xaml" this.lblId_node.MouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.node_MouseLeftButtonUp); #line default #line hidden #line 14 "..\..\graphNodeCS.xaml" this.lblId_node.MouseEnter += new System.Windows.Input.MouseEventHandler(this.node_MouseEnter); #line default #line hidden #line 15 "..\..\graphNodeCS.xaml" this.lblId_node.MouseRightButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.node_MouseRightButtonUp); #line default #line hidden return; case 4: this.point = ((System.Windows.Shapes.Rectangle)(target)); #line 17 "..\..\graphNodeCS.xaml" this.point.MouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.node_MouseLeftButtonUp); #line default #line hidden #line 17 "..\..\graphNodeCS.xaml" this.point.MouseRightButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.node_MouseRightButtonUp); #line default #line hidden return; } this._contentLoaded = true; }