//! Create A* path. public ja2.TerrainTile[] CreatePath(TerrainManager TerrainManager_, ja2.TerrainTile From, ja2.TerrainTile To) { lastPath = new ja2.AStarPathMap(TerrainManager_, From, To); while (lastPath.RunOnce() == ja2.AStarPathMap.State.WAIT) ; return lastPath.Path(); }