예제 #1
0
    // Use this for initialization
    void Start()
    {
        path         = "Assets/UnityChan/Inventory/Images/gridIcon.png";
        theInventory = GetComponent <inventoryScript>();
        items        = GetComponent <itemsScript>();
        uChanControl = GetComponent <uChanController>();

        gridIndexValue = 0;
        indexNewItem   = -1;

        loadInventory();
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        spawned = false;

        gridIndexValue         = -1;
        gridLineValue          = 5;
        maxIndexGrids          = grids.Length - 1;
        maxColumnGrid          = (grids.Length / 5) - 1;
        style                  = new GUIStyle();
        style.normal.textColor = Color.white;

        lanternGrid = new GUIContent();

        styleLife                  = new GUIStyle();
        styleLife.font             = (Font)Resources.Load("Fonts/BIONIC");
        styleLife.normal.textColor = Color.green;
        styleLife.alignment        = TextAnchor.LowerRight;
        windowPosition             = new Vector2(0, 0);

        addingNewItem = GetComponent <inventoryAddItem>();
        items         = GetComponent <itemsScript>();
        uChanControl  = GetComponent <uChanController>();
    }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     items         = GetComponent <itemsScript>();
     uChanControl  = GetComponent <uChanController>();
     addingNewItem = GetComponent <inventoryAddItem>();
 }