// Use this for initialization void Start() { isVRObj = GameObject.Find("isVR"); isvr = isVRObj.GetComponent <isVR>(); isVRFlg = isvr.isVRFlg; quadRotation = transform.eulerAngles; }
public void Start() { isVRObj = GameObject.Find("isVR"); isvr = isVRObj.GetComponent <isVR>(); isVRFlg = isvr.isVRFlg; }