//设置楼梯的参数 public stairWay(GameObject pWallObj, isRoomFunc pCallBack, GameObject pUpHill, GameObject pDownHill, Vector3Int pPrev, Vector3Int pCurrent, Vector3Int pPlaceStairs1, Vector3Int pPlaceStairs2, Vector3Int pPlaceStairs3, Vector3Int pPlaceStairs4, int pNameIndex, GameObject pParentObj) { initData(pWallObj, pCallBack, pUpHill, pDownHill, pPrev, pCurrent, pPlaceStairs1, pPlaceStairs2, pPlaceStairs3, pPlaceStairs4, pNameIndex, pParentObj); /* * wallPrefab = pWallObj; * isRoomByPos = pCallBack; * * * upHillPrefab = pUpHill; * downHillPrefab = pDownHill; * prev = pPrev; * current = pCurrent; * * PlaceStairs1 = pPlaceStairs1; * PlaceStairs4 = pPlaceStairs4; * parentObj = pParentObj; * * //上坡1和4色块, 空中为3色块,无需处理的实心为2色块 * //下坡1和4色块,空中为2色块,无需处理的实心为3色块 * if (prev.y < current.y) //上坡 * { * isUpHill = true; * // PlaceStairsAir = pPlaceStairs3; * } * else if(prev.y > current.y) //下坡 * { * isUpHill = false; * // PlaceStairsAir = pPlaceStairs2; * } * else * { * Debug.LogError("stairWay error y is same"); * } * * nameIndex = pNameIndex; */ }
//private Vector3Int PlaceStairsAir; //空中的格子 /* * public stairWay(Vector3Int location, Vector3Int size, GameObject pPlaneObj, GameObject pWallObj, Material pMaterial, Grid3D<placeWall> pGrid) : base(location, size, pPlaneObj, pWallObj, pMaterial, pGrid) * { * * } */ public void initData(GameObject pWallObj, isRoomFunc pCallBack, GameObject pUpHill, GameObject pDownHill, Vector3Int pPrev, Vector3Int pCurrent, Vector3Int pPlaceStairs1, Vector3Int pPlaceStairs2, Vector3Int pPlaceStairs3, Vector3Int pPlaceStairs4, int pNameIndex, GameObject pParentObj) { wallPrefab = pWallObj; isRoomByPos = pCallBack; upHillPrefab = pUpHill; downHillPrefab = pDownHill; prev = pPrev; current = pCurrent; PlaceStairs1 = pPlaceStairs1; PlaceStairs4 = pPlaceStairs4; parentObj = pParentObj; //上坡1和4色块, 空中为3色块,无需处理的实心为2色块 //下坡1和4色块,空中为2色块,无需处理的实心为3色块 if (prev.y < current.y) //上坡 { isUpHill = true; // PlaceStairsAir = pPlaceStairs3; } else if (prev.y > current.y) //下坡 { isUpHill = false; // PlaceStairsAir = pPlaceStairs2; } else { Debug.LogError("stairWay error y is same"); } nameIndex = pNameIndex; }