예제 #1
0
        internal void updateCoins(uint priceOfTicket)
        {
            int            slotID          = GetMoneySlotID();
            inventory_item myInventoryItem = (inventory_item)TheInventory[slotID];

            myInventoryItem.quantity += priceOfTicket;
            TheInventory[slotID]      = myInventoryItem;
            TheMySqlManager.updateCoins(priceOfTicket);
        }
예제 #2
0
 private inventory_item SetSQLID(inventory_item MyInventoryItem)
 {
     MyInventoryItem.SqlID = TheMySqlManager.SetSQLID(MyInventoryItem);
     return MyInventoryItem;
 }
예제 #3
0
        private void HERE_YOUR_INVENTORY(byte[] data)
        {
            //ITEM_REAGENT           = 1, /*!< can be used in magic */
            //ITEM_RESOURCE          = 2, /*!< can be used to manufacture */
            //ITEM_STACKABLE         = 4, /*!< the item is stackable */
            //ITEM_INVENTORY_USABLE  = 8, /*!< item can be used with inventory */
            //ITEM_TILE_USABLE       = 16,
            //ITEM_PLAYER_USABLE     = 32, /*!< item is usable by players */
            //ITEM_OBJECT_USABLE     = 64,
            //ITEM_ON_OFF            = 128,
            if (GettingInventoryItems)
            {
                return;
            }
            TheLogger.Log("Getting inventory item names!");
            TheInventory.Clear();
            TheMySqlManager.ClearInventoryList(Settings.botid);
            GettingInventoryItems = true;

            int total_items = data[3];

            if (total_items == 0)
            {
                OnGotNewInventoryList(new GotNewInventoryListEventArgs(TheInventory));
                TheLogger.Log("Got all inventory item names!");
                inventoryRequested = false;
                GettingInventoryItems = false;
                if (firstTime)
                {
                    MainClass.gettingPerks = true;
                    TheTCPWrapper.Send(CommandCreator.RAW_TEXT("#list_perks"));
                    firstTime = false;
                }
                sizeOfPacket = 8;
                //TheTCPWrapper.Send(CommandCreator.SIT_DOWN(false));
            }
            else
            {
                sizeOfPacket = (data.Length - 4) / total_items;
                Console.WriteLine(data.Length + " " + total_items + ":size of packets: " + sizeOfPacket);
                if (sizeOfPacket != 8)
                {
                    for (int i = 0; i < total_items; i++)
                    {
                        inventory_item MyInventoryItem = new inventory_item();

                        byte pos = data[i * sizeOfPacket + 1 + 6 + 3];

                        MyInventoryItem.name = "";
                        MyInventoryItem.description = "";
                        MyInventoryItem.weight = 0;
                        MyInventoryItem.SqlID = 0;

                        MyInventoryItem.imageid = System.BitConverter.ToInt16(data, i * sizeOfPacket + 1 + 3);
                        MyInventoryItem.quantity = System.BitConverter.ToUInt32(data, i * sizeOfPacket + 1 + 2 + 3);
                        MyInventoryItem.pos = pos;

                        int flags = data[i * sizeOfPacket + 1 + 7 + 3];

                        MyInventoryItem.is_resource = ((flags & 2) > 0);
                        MyInventoryItem.is_reagent = ((flags & 1) > 0);
                        MyInventoryItem.use_with_inventory = ((flags & 8) > 0);
                        MyInventoryItem.is_stackable = ((flags & 4) > 0);

                        TheInventory.Add(MyInventoryItem);

                        TheTCPWrapper.Send(CommandCreator.LOOK_AT_INVENTORY_ITEM((byte)MyInventoryItem.pos));
                    }
                }
                else
                {
                    TheTCPWrapper.Send(CommandCreator.RAW_TEXT("#item_uid"));
                    inventoryRequested = false;
                    GettingInventoryItems = false;
                    requestInventory();
                }
            }

            //for (int i = 0; i < total_items; i++)
            //{
            //    inventory_item MyInventoryItem = new inventory_item();

            //    byte pos = data[i * 8 + 1 + 6 + 3];

            //    MyInventoryItem.name = "";
            //    MyInventoryItem.description = "";
            //    MyInventoryItem.weight = 0;
            //    MyInventoryItem.SqlID = 0;

            //    MyInventoryItem.imageid = System.BitConverter.ToInt16(data, i * 8 + 1 + 3);
            //    MyInventoryItem.quantity = System.BitConverter.ToUInt32(data, i * 8 + 1 + 2 + 3);
            //    MyInventoryItem.pos = pos;

            //    int flags = data[i * 8 + 1 + 7 + 3];

            //    MyInventoryItem.is_resource = ((flags & 2) > 0);
            //    MyInventoryItem.is_reagent = ((flags & 1) > 0);
            //    MyInventoryItem.use_with_inventory = ((flags & 8) > 0);
            //    MyInventoryItem.is_stackable = ((flags & 4) > 0);

            //    TheInventory.Add(MyInventoryItem);

            //    TheTCPWrapper.Send(CommandCreator.LOOK_AT_INVENTORY_ITEM((byte)MyInventoryItem.pos));
            //    System.Threading.Thread.Sleep(10);
            //}
        }
예제 #4
0
        private void INVENTORY_ITEM_TEXT(byte[] data)
        {
            if (GettingInventoryItems == false || Gambling)
            {
                return;
            }

            int    i = 0;
            string ItemDescription     = "";
            string TempItemDescription = "";

            TempItemDescription = System.Text.ASCIIEncoding.ASCII.GetString(data, 4, data.Length - 4).Trim();
            TempItemDescription = TempItemDescription.Replace((char)10, ' ');

            // remove bad some chars (eg color tags)
            for (i = 0; i < TempItemDescription.Length; i++)
            {
                if (!(TempItemDescription[i] < 32 || TempItemDescription[i] > 126))
                {
                    ItemDescription = ItemDescription + TempItemDescription[i];
                }
            }

            lock (TheInventory.SyncRoot)
            {
                for (i = 0; i < TheInventory.Count; i++)
                {
                    inventory_item MyInventoryItem = (inventory_item)TheInventory[i];
                    if (MyInventoryItem.description == "")
                    {
                        ItemDescription             = ItemDescription.Trim();
                        MyInventoryItem.description = ItemDescription;
                        if (MyInventoryItem.description.ToLower().Contains("extract"))
                        {
                            MyInventoryItem.name = ItemDescription.Substring(0, ItemDescription.LastIndexOf(" - ")).Trim();
                        }
                        else
                        {
                            MyInventoryItem.name = ItemDescription.Substring(0, ItemDescription.IndexOf(" - ")).Trim();
                        }
                        MyInventoryItem.weight = int.Parse(ItemDescription.Substring(ItemDescription.IndexOf("Weight:") + 8, ItemDescription.Length - (ItemDescription.IndexOf("Weight:") + 8 + 4)));
                        MyInventoryItem.SqlID  = TheMySqlManager.SetSQLID(MyInventoryItem);
                        //get the reserved amount
                        MyInventoryItem.reservedQuantity = TheMySqlManager.ReservedAmount(MyInventoryItem.SqlID);
                        TheInventory[i] = MyInventoryItem;
                        // get the knownitems id (setsqlid)
                        //                        TheInventory[i] = SetSQLID((inventory_item)TheInventory[i]);
                        //update the known item info on the table mostly for weight and imageid
                        TheMySqlManager.updateknownitems(MyInventoryItem, MyInventoryItem.SqlID);
                        // insert the row may only need this for debugging
                        string dump = "INSERT INTO inventory (pos,quantity, knownitemsid, botid) VALUES ";
                        dump += "(" +
                                MyInventoryItem.pos + "," +
                                MyInventoryItem.quantity + "," +
                                MyInventoryItem.SqlID.ToString() + "," +
                                Settings.botid.ToString() + ")";
                        dump += ";";
                        TheMySqlManager.raw_sql(dump);

                        if (i + 1 < TheInventory.Count) //if this isn't the last one jump out of the loop
                        {
                            break;
                        }
                        //                        else
                        {
                            OnGotNewInventoryList(new GotNewInventoryListEventArgs(TheInventory));
                            TheLogger.Log("Got all inventory item names!");
                            inventoryRequested    = false;
                            GettingInventoryItems = false;
                            if (firstTime)
                            {
                                MainClass.gettingPerks = true;
                                TheTCPWrapper.Send(CommandCreator.RAW_TEXT("#list_perks"));
                                firstTime = false;
                            }

                            //TheTCPWrapper.Send(CommandCreator.SIT_DOWN(false));
                        }
                    }
                }
            }
        }
예제 #5
0
 private inventory_item SetSQLID(inventory_item MyInventoryItem)
 {
     MyInventoryItem.SqlID = TheMySqlManager.SetSQLID(MyInventoryItem);
     return(MyInventoryItem);
 }
예제 #6
0
        private void HERE_YOUR_INVENTORY(byte[] data)
        {
            //ITEM_REAGENT           = 1, /*!< can be used in magic */
            //ITEM_RESOURCE          = 2, /*!< can be used to manufacture */
            //ITEM_STACKABLE         = 4, /*!< the item is stackable */
            //ITEM_INVENTORY_USABLE  = 8, /*!< item can be used with inventory */
            //ITEM_TILE_USABLE       = 16,
            //ITEM_PLAYER_USABLE     = 32, /*!< item is usable by players */
            //ITEM_OBJECT_USABLE     = 64,
            //ITEM_ON_OFF            = 128,
            if (GettingInventoryItems)
            {
                return;
            }
            TheLogger.Log("Getting inventory item names!");
            TheInventory.Clear();
            TheMySqlManager.ClearInventoryList(Settings.botid);
            GettingInventoryItems = true;

            int total_items = data[3];

            if (total_items == 0)
            {
                OnGotNewInventoryList(new GotNewInventoryListEventArgs(TheInventory));
                TheLogger.Log("Got all inventory item names!");
                inventoryRequested    = false;
                GettingInventoryItems = false;
                if (firstTime)
                {
                    MainClass.gettingPerks = true;
                    TheTCPWrapper.Send(CommandCreator.RAW_TEXT("#list_perks"));
                    firstTime = false;
                }
                sizeOfPacket = 8;
                //TheTCPWrapper.Send(CommandCreator.SIT_DOWN(false));
            }
            else
            {
                sizeOfPacket = (data.Length - 4) / total_items;
                Console.WriteLine(data.Length + " " + total_items + ":size of packets: " + sizeOfPacket);
                if (sizeOfPacket != 8)
                {
                    for (int i = 0; i < total_items; i++)
                    {
                        inventory_item MyInventoryItem = new inventory_item();

                        byte pos = data[i * sizeOfPacket + 1 + 6 + 3];

                        MyInventoryItem.name        = "";
                        MyInventoryItem.description = "";
                        MyInventoryItem.weight      = 0;
                        MyInventoryItem.SqlID       = 0;

                        MyInventoryItem.imageid  = System.BitConverter.ToInt16(data, i * sizeOfPacket + 1 + 3);
                        MyInventoryItem.quantity = System.BitConverter.ToUInt32(data, i * sizeOfPacket + 1 + 2 + 3);
                        MyInventoryItem.pos      = pos;

                        int flags = data[i * sizeOfPacket + 1 + 7 + 3];

                        MyInventoryItem.is_resource        = ((flags & 2) > 0);
                        MyInventoryItem.is_reagent         = ((flags & 1) > 0);
                        MyInventoryItem.use_with_inventory = ((flags & 8) > 0);
                        MyInventoryItem.is_stackable       = ((flags & 4) > 0);

                        TheInventory.Add(MyInventoryItem);

                        TheTCPWrapper.Send(CommandCreator.LOOK_AT_INVENTORY_ITEM((byte)MyInventoryItem.pos));
                    }
                }
                else
                {
                    TheTCPWrapper.Send(CommandCreator.RAW_TEXT("#item_uid"));
                    inventoryRequested    = false;
                    GettingInventoryItems = false;
                    requestInventory();
                }
            }

            //for (int i = 0; i < total_items; i++)
            //{
            //    inventory_item MyInventoryItem = new inventory_item();

            //    byte pos = data[i * 8 + 1 + 6 + 3];

            //    MyInventoryItem.name = "";
            //    MyInventoryItem.description = "";
            //    MyInventoryItem.weight = 0;
            //    MyInventoryItem.SqlID = 0;

            //    MyInventoryItem.imageid = System.BitConverter.ToInt16(data, i * 8 + 1 + 3);
            //    MyInventoryItem.quantity = System.BitConverter.ToUInt32(data, i * 8 + 1 + 2 + 3);
            //    MyInventoryItem.pos = pos;

            //    int flags = data[i * 8 + 1 + 7 + 3];

            //    MyInventoryItem.is_resource = ((flags & 2) > 0);
            //    MyInventoryItem.is_reagent = ((flags & 1) > 0);
            //    MyInventoryItem.use_with_inventory = ((flags & 8) > 0);
            //    MyInventoryItem.is_stackable = ((flags & 4) > 0);

            //    TheInventory.Add(MyInventoryItem);

            //    TheTCPWrapper.Send(CommandCreator.LOOK_AT_INVENTORY_ITEM((byte)MyInventoryItem.pos));
            //    System.Threading.Thread.Sleep(10);
            //}
        }