private void Start() { _button = GameObject.FindGameObjectWithTag("inventory"); _ui = GameObject.FindGameObjectWithTag("ui"); _invManager = GameObject.FindGameObjectWithTag("InvManager").GetComponent <inventoryScript>(); _button.SetActive(false); _ui.SetActive(true); }
private void Start() { _invScript = GameObject.FindGameObjectWithTag("InvManager").GetComponent <inventoryScript>(); _mainPers = GameObject.FindGameObjectWithTag("MainPers"); _currentTarget = GameObject.FindGameObjectWithTag("podsvetka"); _curTargColor = _currentTarget.GetComponent <Material>(); _targFlag = false; }
void Start() { reload.value = reload.minValue; car.GetComponent <car>().enabled = false; inventory = Hotbar.GetComponent <inventoryScript>(); distToGround = GetComponent <CapsuleCollider>().bounds.extents.y; rb = GetComponent <Rigidbody>(); tpcam.SetActive(false); fpcam.SetActive(true); currentCam = fpcam; health.value = health.maxValue; }
// Use this for initialization void Start() { path = "Assets/UnityChan/Inventory/Images/gridIcon.png"; theInventory = GetComponent <inventoryScript>(); items = GetComponent <itemsScript>(); uChanControl = GetComponent <uChanController>(); gridIndexValue = 0; indexNewItem = -1; loadInventory(); }
// Use this for initialization void Start() { theInventory = GetComponent <inventoryScript>(); thePlayerInventory = GetComponent <playerInventory>(); thePlayerControl = GetComponent <playerController>(); arrayGrid = 0; inventoryNewItemAdd = -1; inventoryItemEqp = -1; loadInventory(); }
void Start() { uChan = GameObject.FindWithTag("Player"); //achar o player uChanControl = uChan.GetComponent <uChanController>(); resetAngleFirstCam = true; uChanTrans = gameObject.transform.parent; cameraMoveSpeed = 120.0f; inputSensitivity = 150.0f; rotX = 0.0f; rot = transform.localRotation.eulerAngles; rotX = rot.x; clampAngleX1 = -24.5f; clampAngleX2 = 60.0f; invScript = GetComponentInParent <inventoryScript>(); //Cursor.lockState = CursorLockMode.Locked; //Cursor.visible = false; }
void Start() { dirAnim = 0; animSpeed = 1.5f; forwardSpeed = 8.0f; backwardSpeed = 8.0f; rotateSpeed = 2.0f; life = 5; delayCount = 10.0f; spawned = false; onLantern = false; Hunger = 0; Thirst = 0; LanternCatch = 0; anim = GetComponent <Animator>(); col = GetComponent <CapsuleCollider>(); rb = GetComponent <Rigidbody>(); invScript = GetComponent <inventoryScript>(); camOrbit = GameObject.FindWithTag("camOrbit"); //achar o player camOrbitControl = camOrbit.GetComponent <thirdPersonCam>(); //achar o player camOrbitTrans = camOrbit.GetComponent <Transform>(); firstCamOrbit = GameObject.FindWithTag("firstCamOrbit"); //achar o player firstCamControl = firstCamOrbit.GetComponent <firstPersonCam>(); //achar o player lantern = GameObject.FindWithTag("Lantern"); lanternLight = lantern.GetComponent <Light>(); lanternLight.intensity = 0; firstCamControl.ResetAngleFirstCam = true; camOrbitControl.enabled = true; camOrbit.SetActive(true); firstCamControl.enabled = false; firstCamOrbit.SetActive(false); }
private void Start() { if (!cheat) { pngs[0].gameObject.SetActive(true); pngs[1].gameObject.SetActive(false); pngs[2].gameObject.SetActive(false); } else { foreach (RawImage img in pngs) { img.gameObject.SetActive(true); } } inventory = inventoryCanvas.GetComponent <inventoryScript>(); if (cheat) { for (int gun = 1; gun < possGuns.Length; gun++) { inventory.guns.Add(possGuns[gun]); } } }