예제 #1
0
 private void Start()
 {
     _button     = GameObject.FindGameObjectWithTag("inventory");
     _ui         = GameObject.FindGameObjectWithTag("ui");
     _invManager = GameObject.FindGameObjectWithTag("InvManager").GetComponent <inventoryScript>();
     _button.SetActive(false);
     _ui.SetActive(true);
 }
예제 #2
0
    private void Start()
    {
        _invScript     = GameObject.FindGameObjectWithTag("InvManager").GetComponent <inventoryScript>();
        _mainPers      = GameObject.FindGameObjectWithTag("MainPers");
        _currentTarget = GameObject.FindGameObjectWithTag("podsvetka");
        _curTargColor  = _currentTarget.GetComponent <Material>();

        _targFlag = false;
    }
 void Start()
 {
     reload.value = reload.minValue;
     car.GetComponent <car>().enabled = false;
     inventory    = Hotbar.GetComponent <inventoryScript>();
     distToGround = GetComponent <CapsuleCollider>().bounds.extents.y;
     rb           = GetComponent <Rigidbody>();
     tpcam.SetActive(false);
     fpcam.SetActive(true);
     currentCam   = fpcam;
     health.value = health.maxValue;
 }
예제 #4
0
    // Use this for initialization
    void Start()
    {
        path         = "Assets/UnityChan/Inventory/Images/gridIcon.png";
        theInventory = GetComponent <inventoryScript>();
        items        = GetComponent <itemsScript>();
        uChanControl = GetComponent <uChanController>();

        gridIndexValue = 0;
        indexNewItem   = -1;

        loadInventory();
    }
    // Use this for initialization
    void Start()
    {
        theInventory       = GetComponent <inventoryScript>();
        thePlayerInventory = GetComponent <playerInventory>();
        thePlayerControl   = GetComponent <playerController>();

        arrayGrid           = 0;
        inventoryNewItemAdd = -1;
        inventoryItemEqp    = -1;

        loadInventory();
    }
예제 #6
0
    void Start()
    {
        uChan        = GameObject.FindWithTag("Player"); //achar o player
        uChanControl = uChan.GetComponent <uChanController>();

        resetAngleFirstCam = true;
        uChanTrans         = gameObject.transform.parent;
        cameraMoveSpeed    = 120.0f;
        inputSensitivity   = 150.0f;
        rotX         = 0.0f;
        rot          = transform.localRotation.eulerAngles;
        rotX         = rot.x;
        clampAngleX1 = -24.5f;
        clampAngleX2 = 60.0f;
        invScript    = GetComponentInParent <inventoryScript>();
        //Cursor.lockState = CursorLockMode.Locked;
        //Cursor.visible = false;
    }
예제 #7
0
    void Start()
    {
        dirAnim       = 0;
        animSpeed     = 1.5f;
        forwardSpeed  = 8.0f;
        backwardSpeed = 8.0f;
        rotateSpeed   = 2.0f;
        life          = 5;
        delayCount    = 10.0f;
        spawned       = false;
        onLantern     = false;
        Hunger        = 0;
        Thirst        = 0;
        LanternCatch  = 0;

        anim      = GetComponent <Animator>();
        col       = GetComponent <CapsuleCollider>();
        rb        = GetComponent <Rigidbody>();
        invScript = GetComponent <inventoryScript>();


        camOrbit        = GameObject.FindWithTag("camOrbit");       //achar o player
        camOrbitControl = camOrbit.GetComponent <thirdPersonCam>(); //achar o player
        camOrbitTrans   = camOrbit.GetComponent <Transform>();

        firstCamOrbit   = GameObject.FindWithTag("firstCamOrbit");       //achar o player
        firstCamControl = firstCamOrbit.GetComponent <firstPersonCam>(); //achar o player

        lantern                            = GameObject.FindWithTag("Lantern");
        lanternLight                       = lantern.GetComponent <Light>();
        lanternLight.intensity             = 0;
        firstCamControl.ResetAngleFirstCam = true;
        camOrbitControl.enabled            = true;
        camOrbit.SetActive(true);
        firstCamControl.enabled = false;
        firstCamOrbit.SetActive(false);
    }
예제 #8
0
 private void Start()
 {
     if (!cheat)
     {
         pngs[0].gameObject.SetActive(true);
         pngs[1].gameObject.SetActive(false);
         pngs[2].gameObject.SetActive(false);
     }
     else
     {
         foreach (RawImage img in pngs)
         {
             img.gameObject.SetActive(true);
         }
     }
     inventory = inventoryCanvas.GetComponent <inventoryScript>();
     if (cheat)
     {
         for (int gun = 1; gun < possGuns.Length; gun++)
         {
             inventory.guns.Add(possGuns[gun]);
         }
     }
 }