void uActive() { Vector2Int[] actives = inv.GetActives(); for (int i = 0; i < actives.Length; i++) { SetItem(actives[i], activeContainer.GetChild(i)); AddActive(actives[i], i); } }
public void save() { int parent = -1; if (player.transform != null) { parent = saveOtherStuff.transforms.IndexOf(player.transform.parent); } SaveDataPlayer sDP = new SaveDataPlayer(inventory.GetSlots(), inventory.GetTools(), inventory.GetActives(), player.position, player.velocity, player.rotation, parent, inventory.money); SaveSystem.SavePlayer(sDP, saveCom.saveName); }