private void OnTriggerExit(Collider collider) { Debug.Log("trigger"); interactivity collidedItem = collider.GetComponent <interactivity>(); if (collidedItem) { objectsHoveringOver.Remove(collidedItem); } // pickup = null; }
private void OnTriggerEnter(Collider collider) { Debug.Log("trigger entered"); interactivity collidedItem = collider.GetComponent <interactivity>(); if (collidedItem) { objectsHoveringOver.Add(collidedItem); } // pickup = collider.gameObject; }
=> WaitForMessageOrReactionAsync(interactivity, message, user, null, reactions);
// Update is called once per frame void Update() { if (controller == null) { Debug.Log("Always have a backup plan."); return; } //gripButtonDown = controller.GetPressDown(gripButton); //gripButtonUp = controller.GetPressUp(gripButton); //gripButtonPressed = controller.GetPress(gripButton); //triggerButtonDown = controller.GetPressDown(triggerButton); //triggerButtonUp = controller.GetPressUp(triggerButton); //triggerButtonPressed = controller.GetPress(triggerButton); if (controller.GetPressUp(appMenu)) { interactIt.plusplus(); } if (controller.GetPressUp(gripButton)) { interactIt.minusminus(); } if (controller.GetPressDown(gripButton)) { Debug.Log("click"); float minDistance = float.MaxValue; controller.TriggerHapticPulse((ushort)Mathf.Lerp(0, 3999, 100)); float distance; foreach (interactivity item in objectsHoveringOver) { distance = (item.transform.position - transform.position).sqrMagnitude; if (distance < minDistance) { minDistance = distance; closestItem = item; } } interactingItem = closestItem; if (interactingItem) { if (interactingItem.IsInteracting()) { interactingItem.EndInteraction(this); } interactingItem.BeginInteraction(this); } // pickup.transform.parent = this.transform; // pickup.GetComponent<Rigidbody>().useGravity = false; } if (controller.GetPressUp(gripButton) && interactingItem != null) { Debug.Log("C\'mon, press it."); interactingItem.EndInteraction(this); // pickup.transofrm.parent = null; // pickup.GetComponent<Rigidbody>().isKinematic = true; } // if (controller.GetPressDown(triggerButton)) // { // Debug.Log("oh yea"); // } // // if (controller.GetPressUp(triggerButton)) // { // Debug.Log("C\'mon, pull it."); // } }