void Start() // Manager { intendant = GameObject.Find("Intendant").GetComponent <intendant>(); intendant.AddProvince(gameObject); // Construct(verticles, triangles); GameObject province_capital = GameObject.Find(String.Format("{0}/Capital", gameObject.name)); province_capital.transform.position = capital_coords; capital = GameObject.Find(String.Format("{0}/Capital", gameObject.name)); if (sea > 1) { population = 0; education = 0; army = 0; separatism = 0; } }