예제 #1
0
 void Start()
 {
     flatty        = GetComponentInChildren <FlatbedController>();
     recordedInput = gameObject.AddComponent <inputRecording>();
     recordedInput.setRecordStart(this.transform.position);
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     recordedInput = gameObject.AddComponent <inputRecording>();
     recordedInput.setRecordStart(this.transform.position);
 }