public void SetInputType(int i) { if (i < 3) { inputEnum e = (inputEnum)i; inputType = e; } else { Debug.LogError("You are trying to manually change Input Type on " + this.name + ". Integer value must be 0 - 2."); } }
public void Swipe() { if (Input.GetMouseButtonDown(0)) { //save began touch 2d point firstPressPos = new Vector2(Input.mousePosition.x, Input.mousePosition.y); } if (Input.GetMouseButtonUp(0)) { //save ended touch 2d point secondPressPos = new Vector2(Input.mousePosition.x, Input.mousePosition.y); firstPressPos = Camera.main.ScreenToWorldPoint(firstPressPos); secondPressPos = Camera.main.ScreenToWorldPoint(secondPressPos); //create vector from the two points currentSwipe = new Vector2(secondPressPos.x - firstPressPos.x, secondPressPos.y - firstPressPos.y); // Debug.Log(currentSwipe); // Debug.Log(swipeTreshold); if (currentSwipe.x > -swipeTreshold && currentSwipe.x < swipeTreshold && currentSwipe.y > -swipeTreshold && currentSwipe.y < swipeTreshold) { // Debug.Log("Clicked"); inputState = inputEnum.Clicked; } else { //normalize the 2d vector currentSwipe.Normalize(); //swipe upwards if (currentSwipe.y > 0 && currentSwipe.x > -0.5f && currentSwipe.x < 0.5f) { // Debug.Log("up"); inputState = inputEnum.SwipedUp; } //swipe down if (currentSwipe.y < 0 && currentSwipe.x > -0.5f && currentSwipe.x < 0.5f) { // Debug.Log("down"); inputState = inputEnum.SwipedDown; } //swipe left if (currentSwipe.x < 0 && currentSwipe.y > -0.5f && currentSwipe.y < 0.5f) { // Debug.Log("left"); inputState = inputEnum.SwipedLeft; } //swipe right if (currentSwipe.x > 0 && currentSwipe.y > -0.5f && currentSwipe.y < 0.5f) { // Debug.Log("right"); inputState = inputEnum.SwipedRight; } } } }