// Use this for initialization
 void Start()
 {
     input        = GetComponent <i_Player_Input>();
     motor        = GetComponent <i_Human_Motor>();
     humans       = GameObject.FindGameObjectsWithTag(scr_Tags.Human);
     cameraOffset = _Camera.transform.position - this.transform.position;
 }
예제 #2
0
    void Start()
    {
        motor = GetComponent <i_Human_Motor>();
        stats = GetComponent <scr_Stats>();

        pathToTarget     = GetPath();
        timeToNextRandom = Random.Range(_MinRandomRotationTime, _MaxRandomRotationTime);

        _Model.transform.LookAt(_Model.transform.position + scr_Tilemap.Get.DirectionToVector(GetRandomDirection()));
    }