예제 #1
0
 public override void Reset()
 {
     this.transformPosition = new FsmGameObject
     {
         UseVariable = true
     };
     this.vectorPosition = new FsmVector3
     {
         UseVariable = true
     };
     this.time         = 1f;
     this.space        = Space.World;
     this.orientToPath = new FsmBool
     {
         Value = true
     };
     this.lookAtObject = new FsmGameObject
     {
         UseVariable = true
     };
     this.lookAtVector = new FsmVector3
     {
         UseVariable = true
     };
     this.lookTime = 0f;
     this.axis     = iTweenFsmAction.AxisRestriction.none;
 }
예제 #2
0
 public override void Reset()
 {
     base.Reset();
     transformPosition = new FsmGameObject {
         UseVariable = true
     };
     vectorPosition = new FsmVector3 {
         UseVariable = true
     };
     time     = 1f;
     delay    = 0f;
     loopType = iTween.LoopType.none;
     speed    = new FsmFloat {
         UseVariable = true
     };
     space        = Space.World;
     orientToPath = new FsmBool {
         Value = true
     };
     lookAtObject = new FsmGameObject {
         UseVariable = true
     };
     lookAtVector = new FsmVector3 {
         UseVariable = true
     };
     lookTime = 0f;
     axis     = iTweenFsmAction.AxisRestriction.none;
 }
예제 #3
0
 public override void Reset()
 {
     base.Reset();
     this.id = new FsmString
     {
         UseVariable = true
     };
     this.time     = 1f;
     this.delay    = 0f;
     this.loopType = iTween.LoopType.none;
     this.vector   = new FsmVector3
     {
         UseVariable = true
     };
     this.speed = new FsmFloat
     {
         UseVariable = true
     };
     this.space        = Space.World;
     this.orientToPath = false;
     this.lookAtObject = new FsmGameObject
     {
         UseVariable = true
     };
     this.lookAtVector = new FsmVector3
     {
         UseVariable = true
     };
     this.lookTime = 0f;
     this.axis     = iTweenFsmAction.AxisRestriction.none;
 }
		public override void Reset()
		{
			transformTarget = new FsmGameObject { UseVariable = true};
			vectorTarget = new FsmVector3 { UseVariable = true};
			time = 1f;
			axis = iTweenFsmAction.AxisRestriction.none;
		}
		public override void Reset()
		{
			base.Reset();
			time = 1f;
			delay = 0f;
			loopType = iTween.LoopType.none;
			vector = new FsmVector3 { UseVariable = true };
			space = Space.World;
			axis = iTweenFsmAction.AxisRestriction.none;
		}
예제 #6
0
		public override void Reset()
		{
			base.Reset();
			transformTarget = new FsmGameObject { UseVariable = true};
			vectorTarget = new FsmVector3 { UseVariable = true};
			time = 1f;
			delay = 0f;
			loopType = iTween.LoopType.none;
			speed = new FsmFloat { UseVariable = true };
			axis = iTweenFsmAction.AxisRestriction.none;
		}
 public override void Reset()
 {
     transformTarget = new FsmGameObject {
         UseVariable = true
     };
     vectorTarget = new FsmVector3 {
         UseVariable = true
     };
     time = 1f;
     axis = iTweenFsmAction.AxisRestriction.none;
 }
예제 #8
0
 public override void Reset()
 {
     base.Reset();
     time     = 1f;
     delay    = 0f;
     loopType = iTween.LoopType.none;
     vector   = new FsmVector3 {
         UseVariable = true
     };
     space = Space.World;
     axis  = iTweenFsmAction.AxisRestriction.none;
 }
		public override void Reset()
		{
			transformPosition = new FsmGameObject { UseVariable = true};
			vectorPosition = new FsmVector3 { UseVariable = true };
			time = 1f;
			space = Space.World;
			orientToPath = new FsmBool { Value = true };
			lookAtObject = new FsmGameObject { UseVariable = true};
			lookAtVector = new FsmVector3 { UseVariable = true };
			lookTime = 0f;
			axis = iTweenFsmAction.AxisRestriction.none;
		}
예제 #10
0
 public override void Reset()
 {
     base.Reset();
     this.id = new FsmString
     {
         UseVariable = true
     };
     this.transformPosition = new FsmGameObject
     {
         UseVariable = true
     };
     this.vectorPosition = new FsmVector3
     {
         UseVariable = true
     };
     this.time     = 1f;
     this.delay    = 0f;
     this.loopType = iTween.LoopType.none;
     this.speed    = new FsmFloat
     {
         UseVariable = true
     };
     this.space        = Space.World;
     this.orientToPath = new FsmBool
     {
         Value = true
     };
     this.lookAtObject = new FsmGameObject
     {
         UseVariable = true
     };
     this.lookAtVector = new FsmVector3
     {
         UseVariable = true
     };
     this.lookTime = new FsmFloat
     {
         UseVariable = true
     };
     this.moveToPath = true;
     this.lookAhead  = new FsmFloat
     {
         UseVariable = true
     };
     this.transforms = new FsmGameObject[0];
     this.vectors    = new FsmVector3[0];
     this.tempVct3   = new Vector3[0];
     this.axis       = iTweenFsmAction.AxisRestriction.none;
     this.reverse    = false;
 }
예제 #11
0
		public override void Reset()
		{
			base.Reset();
			time = 1f;
			delay = 0f;
			loopType = iTween.LoopType.none;
			vector = new FsmVector3 { UseVariable = true };
			speed = new FsmFloat { UseVariable = true };
			space = Space.World;
			orientToPath = false;
			lookAtObject = new FsmGameObject { UseVariable = true};
			lookAtVector = new FsmVector3 { UseVariable = true };
			lookTime = 0f;// new FsmFloat { UseVariable = true };
			axis = iTweenFsmAction.AxisRestriction.none;
		}
예제 #12
0
 public override void Reset()
 {
     base.Reset();
     this.id = new FsmString
     {
         UseVariable = true
     };
     this.time = 1f;
     this.delay = 0f;
     this.loopType = iTween.LoopType.none;
     this.vector = new FsmVector3
     {
         UseVariable = true
     };
     this.space = Space.World;
     this.axis = iTweenFsmAction.AxisRestriction.none;
 }
예제 #13
0
		public override void Reset()
		{
			base.Reset();
			id = new FsmString{UseVariable = true};
			transformPosition = new FsmGameObject { UseVariable = true};
			vectorPosition = new FsmVector3 { UseVariable = true };
			time = 1f;
			delay = 0f;
			loopType = iTween.LoopType.none;
			speed = new FsmFloat { UseVariable = true };
			space = Space.World;
			orientToPath = new FsmBool { Value = true };
			lookAtObject = new FsmGameObject { UseVariable = true};
			lookAtVector = new FsmVector3 { UseVariable = true };
			lookTime = 0f;
			axis = iTweenFsmAction.AxisRestriction.none;
		}
예제 #14
0
 public override void Reset()
 {
     base.Reset();
     this.id = new FsmString
     {
         UseVariable = true
     };
     this.time     = 1f;
     this.delay    = 0f;
     this.loopType = iTween.LoopType.none;
     this.vector   = new FsmVector3
     {
         UseVariable = true
     };
     this.space = Space.World;
     this.axis  = iTweenFsmAction.AxisRestriction.none;
 }
예제 #15
0
 public override void Reset()
 {
     base.Reset();
     transformTarget = new FsmGameObject {
         UseVariable = true
     };
     vectorTarget = new FsmVector3 {
         UseVariable = true
     };
     time     = 1f;
     delay    = 0f;
     loopType = iTween.LoopType.none;
     speed    = new FsmFloat {
         UseVariable = true
     };
     axis = iTweenFsmAction.AxisRestriction.none;
 }
예제 #16
0
 public override void Reset()
 {
     base.Reset();
     transformPosition = new FsmGameObject {
         UseVariable = true
     };
     vectorPosition = new FsmVector3 {
         UseVariable = true
     };
     time     = 1f;
     delay    = 0f;          //new FsmFloat { UseVariable = true };
     loopType = iTween.LoopType.none;
     speed    = new FsmFloat {
         UseVariable = true
     };
     space        = Space.World;
     orientToPath = new FsmBool {
         Value = true
     };
     lookAtObject = new FsmGameObject {
         UseVariable = true
     };
     lookAtVector = new FsmVector3 {
         UseVariable = true
     };
     lookTime = new FsmFloat {
         UseVariable = true
     };
     moveToPath = true;             // new FsmBool { UseVariable = true };
     lookAhead  = new FsmFloat {
         UseVariable = true
     };
     transforms = new FsmGameObject[0];
     vectors    = new FsmVector3[0];
     tempVct3   = new Vector3[0];
     axis       = iTweenFsmAction.AxisRestriction.none;
     reverse    = false;          //new FsmBool { UseVariable = true };
 }
예제 #17
0
        public override void Reset()
        {
            transformPosition = new FsmGameObject {
                UseVariable = true
            };
            vectorPosition = new FsmVector3 {
                UseVariable = true
            };
            time         = 1f;
            space        = Space.World;
            orientToPath = new FsmBool {
                Value = true
            };
            lookAtObject = new FsmGameObject {
                UseVariable = true
            };
            lookAtVector = new FsmVector3 {
                UseVariable = true
            };
            lookTime = 0f;
            axis     = iTweenFsmAction.AxisRestriction.none;

            updateCall = PlayMakerUpdateCallType.Update;
        }
예제 #18
0
		public override void Reset()
		{
			base.Reset();
			id = new FsmString { UseVariable = true };
			transformPosition = new FsmGameObject { UseVariable = true };
			vectorPosition = new FsmVector3 { UseVariable = true };
			time = 1f;
			delay = 0f; //new FsmFloat { UseVariable = true };
			loopType = iTween.LoopType.none;
			speed = new FsmFloat { UseVariable = true };
			space = Space.World;
			orientToPath = new FsmBool { Value = true };
			lookAtObject = new FsmGameObject { UseVariable = true};
			lookAtVector = new FsmVector3 { UseVariable = true };
			lookTime = new FsmFloat { UseVariable = true };
			moveToPath = true; // new FsmBool { UseVariable = true };
			lookAhead = new FsmFloat { UseVariable = true };
			transforms = new FsmGameObject[0];
			vectors = new FsmVector3[0];
			tempVct3 = new Vector3[0];
			axis = iTweenFsmAction.AxisRestriction.none;
			reverse = false; //new FsmBool { UseVariable = true };
			
		}
예제 #19
0
 public override void Reset()
 {
     base.Reset();
     this.id = new FsmString
     {
         UseVariable = true
     };
     this.time = 1f;
     this.delay = 0f;
     this.loopType = iTween.LoopType.none;
     this.vector = new FsmVector3
     {
         UseVariable = true
     };
     this.speed = new FsmFloat
     {
         UseVariable = true
     };
     this.space = Space.World;
     this.orientToPath = false;
     this.lookAtObject = new FsmGameObject
     {
         UseVariable = true
     };
     this.lookAtVector = new FsmVector3
     {
         UseVariable = true
     };
     this.lookTime = 0f;
     this.axis = iTweenFsmAction.AxisRestriction.none;
 }