public override void Reset() { this.transformPosition = new FsmGameObject { UseVariable = true }; this.vectorPosition = new FsmVector3 { UseVariable = true }; this.time = 1f; this.space = Space.World; this.orientToPath = new FsmBool { Value = true }; this.lookAtObject = new FsmGameObject { UseVariable = true }; this.lookAtVector = new FsmVector3 { UseVariable = true }; this.lookTime = 0f; this.axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { base.Reset(); transformPosition = new FsmGameObject { UseVariable = true }; vectorPosition = new FsmVector3 { UseVariable = true }; time = 1f; delay = 0f; loopType = iTween.LoopType.none; speed = new FsmFloat { UseVariable = true }; space = Space.World; orientToPath = new FsmBool { Value = true }; lookAtObject = new FsmGameObject { UseVariable = true }; lookAtVector = new FsmVector3 { UseVariable = true }; lookTime = 0f; axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { base.Reset(); this.id = new FsmString { UseVariable = true }; this.time = 1f; this.delay = 0f; this.loopType = iTween.LoopType.none; this.vector = new FsmVector3 { UseVariable = true }; this.speed = new FsmFloat { UseVariable = true }; this.space = Space.World; this.orientToPath = false; this.lookAtObject = new FsmGameObject { UseVariable = true }; this.lookAtVector = new FsmVector3 { UseVariable = true }; this.lookTime = 0f; this.axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { transformTarget = new FsmGameObject { UseVariable = true}; vectorTarget = new FsmVector3 { UseVariable = true}; time = 1f; axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { base.Reset(); time = 1f; delay = 0f; loopType = iTween.LoopType.none; vector = new FsmVector3 { UseVariable = true }; space = Space.World; axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { base.Reset(); transformTarget = new FsmGameObject { UseVariable = true}; vectorTarget = new FsmVector3 { UseVariable = true}; time = 1f; delay = 0f; loopType = iTween.LoopType.none; speed = new FsmFloat { UseVariable = true }; axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { transformTarget = new FsmGameObject { UseVariable = true }; vectorTarget = new FsmVector3 { UseVariable = true }; time = 1f; axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { transformPosition = new FsmGameObject { UseVariable = true}; vectorPosition = new FsmVector3 { UseVariable = true }; time = 1f; space = Space.World; orientToPath = new FsmBool { Value = true }; lookAtObject = new FsmGameObject { UseVariable = true}; lookAtVector = new FsmVector3 { UseVariable = true }; lookTime = 0f; axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { base.Reset(); this.id = new FsmString { UseVariable = true }; this.transformPosition = new FsmGameObject { UseVariable = true }; this.vectorPosition = new FsmVector3 { UseVariable = true }; this.time = 1f; this.delay = 0f; this.loopType = iTween.LoopType.none; this.speed = new FsmFloat { UseVariable = true }; this.space = Space.World; this.orientToPath = new FsmBool { Value = true }; this.lookAtObject = new FsmGameObject { UseVariable = true }; this.lookAtVector = new FsmVector3 { UseVariable = true }; this.lookTime = new FsmFloat { UseVariable = true }; this.moveToPath = true; this.lookAhead = new FsmFloat { UseVariable = true }; this.transforms = new FsmGameObject[0]; this.vectors = new FsmVector3[0]; this.tempVct3 = new Vector3[0]; this.axis = iTweenFsmAction.AxisRestriction.none; this.reverse = false; }
public override void Reset() { base.Reset(); time = 1f; delay = 0f; loopType = iTween.LoopType.none; vector = new FsmVector3 { UseVariable = true }; speed = new FsmFloat { UseVariable = true }; space = Space.World; orientToPath = false; lookAtObject = new FsmGameObject { UseVariable = true}; lookAtVector = new FsmVector3 { UseVariable = true }; lookTime = 0f;// new FsmFloat { UseVariable = true }; axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { base.Reset(); this.id = new FsmString { UseVariable = true }; this.time = 1f; this.delay = 0f; this.loopType = iTween.LoopType.none; this.vector = new FsmVector3 { UseVariable = true }; this.space = Space.World; this.axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { base.Reset(); id = new FsmString{UseVariable = true}; transformPosition = new FsmGameObject { UseVariable = true}; vectorPosition = new FsmVector3 { UseVariable = true }; time = 1f; delay = 0f; loopType = iTween.LoopType.none; speed = new FsmFloat { UseVariable = true }; space = Space.World; orientToPath = new FsmBool { Value = true }; lookAtObject = new FsmGameObject { UseVariable = true}; lookAtVector = new FsmVector3 { UseVariable = true }; lookTime = 0f; axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { base.Reset(); transformTarget = new FsmGameObject { UseVariable = true }; vectorTarget = new FsmVector3 { UseVariable = true }; time = 1f; delay = 0f; loopType = iTween.LoopType.none; speed = new FsmFloat { UseVariable = true }; axis = iTweenFsmAction.AxisRestriction.none; }
public override void Reset() { base.Reset(); transformPosition = new FsmGameObject { UseVariable = true }; vectorPosition = new FsmVector3 { UseVariable = true }; time = 1f; delay = 0f; //new FsmFloat { UseVariable = true }; loopType = iTween.LoopType.none; speed = new FsmFloat { UseVariable = true }; space = Space.World; orientToPath = new FsmBool { Value = true }; lookAtObject = new FsmGameObject { UseVariable = true }; lookAtVector = new FsmVector3 { UseVariable = true }; lookTime = new FsmFloat { UseVariable = true }; moveToPath = true; // new FsmBool { UseVariable = true }; lookAhead = new FsmFloat { UseVariable = true }; transforms = new FsmGameObject[0]; vectors = new FsmVector3[0]; tempVct3 = new Vector3[0]; axis = iTweenFsmAction.AxisRestriction.none; reverse = false; //new FsmBool { UseVariable = true }; }
public override void Reset() { transformPosition = new FsmGameObject { UseVariable = true }; vectorPosition = new FsmVector3 { UseVariable = true }; time = 1f; space = Space.World; orientToPath = new FsmBool { Value = true }; lookAtObject = new FsmGameObject { UseVariable = true }; lookAtVector = new FsmVector3 { UseVariable = true }; lookTime = 0f; axis = iTweenFsmAction.AxisRestriction.none; updateCall = PlayMakerUpdateCallType.Update; }
public override void Reset() { base.Reset(); id = new FsmString { UseVariable = true }; transformPosition = new FsmGameObject { UseVariable = true }; vectorPosition = new FsmVector3 { UseVariable = true }; time = 1f; delay = 0f; //new FsmFloat { UseVariable = true }; loopType = iTween.LoopType.none; speed = new FsmFloat { UseVariable = true }; space = Space.World; orientToPath = new FsmBool { Value = true }; lookAtObject = new FsmGameObject { UseVariable = true}; lookAtVector = new FsmVector3 { UseVariable = true }; lookTime = new FsmFloat { UseVariable = true }; moveToPath = true; // new FsmBool { UseVariable = true }; lookAhead = new FsmFloat { UseVariable = true }; transforms = new FsmGameObject[0]; vectors = new FsmVector3[0]; tempVct3 = new Vector3[0]; axis = iTweenFsmAction.AxisRestriction.none; reverse = false; //new FsmBool { UseVariable = true }; }