public void UpdateLights(iLightStatusEnum tLightStatus, iLightSubStatusEnum tLightSubStatus, bool _bLightsEnabled) { bLightsEnabled = _bLightsEnabled; iLightStatus = tLightStatus; iLightSubStatus = tLightSubStatus; bUseSharedMaterial = false; switch (iLightStatus) { case iLightStatusEnum.Regular: TriggerRegular(); break; case iLightStatusEnum.LeftTurn: TriggerLeftTurn(); break; case iLightStatusEnum.MasterLeft: TriggerMasterLeft(); break; case iLightStatusEnum.Red: TriggerRed(); break; case iLightStatusEnum.RightTurn: TriggerRightTurn(); break; } }
public void UpdateLights(iLightStatusEnum tLightStatus, iLightSubStatusEnum tLightSubStatus, bool _bLightsEnabled){ bLightsEnabled = _bLightsEnabled; iLightStatus = tLightStatus; iLightSubStatus = tLightSubStatus; bUseSharedMaterial = false; switch(iLightStatus){ case iLightStatusEnum.Regular: TriggerRegular(); break; case iLightStatusEnum.LeftTurn: TriggerLeftTurn(); break; case iLightStatusEnum.MasterLeft: TriggerMasterLeft(); break; case iLightStatusEnum.Red: TriggerRed(); break; case iLightStatusEnum.RightTurn: TriggerRightTurn(); break; } }